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ReSync

ReSync

Node-Based game engine for Minecraft

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Все версииReSync 1.1.0

ReSync 1.1.0

Release29.05.2026

Список изменений

Added

  • Added packet-based ReSync connections for Remotely and RemotelyMod, including plugin message bridging, chunked envelopes, session tracking, and frame sending.
  • Added packet-based GUI and scoreboard subscriptions so Remotely can receive live ReSync UI state more reliably.
  • Added the beta ReSync Extension API with extension registration, extension storage, option catalog providers, node definitions, extension data, and extension manager support.
  • Added the ReQuest example extension as a working API example with quest profiles, quest state, commands, handlers, modules, and custom node definitions.
  • Added player facet metadata/state tracking and player tracking services for richer live project context.
  • Added option catalog and node registry packet handling so Remotely can load extension and built-in node data dynamically.
  • Added custom content metadata and compatibility support for ReSync custom content projects.
  • Added GUI item command actions.
  • Added an improved Leap To Location node.
  • Added built-in generator registration support through the ReSync world generation path.

Changed

  • Restructured ReSync file and content management across flow storage, custom content storage, world generation storage, metadata, and packet handlers.
  • Improved Flow runtime reliability through stronger mutations, execution context handling, type adaptation, JSON family behavior, and migrated node definitions.
  • Improved custom content graph compatibility and listener behavior.
  • Improved connection management around sessions, channel registration, chunk modules, world modules, player tracking, and ReSync server startup.
  • Improved Flow registry and plugin loading so extensions can contribute nodes and option catalogs through the new API.
  • Improved Remotely integration for GUI, scoreboard, player, node registry, option catalog, and custom content synchronization.

Fixed

  • Fixed broken ReSync file storage paths for flows, custom content, and world generation projects.
  • Fixed flow reliability issues in custom content, ability effects, entity actions, player actions, JSON handling, and migrated node catalogs.
  • Fixed invisible player messages when multiple text formatting operations are used.
  • Fixed double log prefixing.
  • Fixed numeric logic comparisons so 0, "0", and 0.0 are handled consistently.
  • Fixed ReSync connection issues in the packet-based Remotely bridge.
  • Fixed GUI and scoreboard subscription behavior over packet-based connections.

Файлы

ReSync-1.1.0.jar(9.66 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

Paper
Purpur

Версии игры

1.21–26.1.2

Загрузок

9

Дата публикации

29.05.2026

Загрузил

ID версии

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