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ReportSystem

ReportSystem

ReportSystem: One of your must haves for tracking reports in-game and on Discord. Track all reports easily whilst keeping a easy ReportSystem for your members to use.

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ReportSystem

ReportSystem is a structured reporting framework designed to bridge the gap between players and the staff team. ReportSystem has a simple GUI, Discord webhook integration, and persistent database tracking. ReportSystem makes a simple reporting process all without cluttering your server.

Compatibility

  • Made for 1.17-26.2 | Tested versions: 1.17, 1.19.2, 1.21.8, 1.21.11, 26.1.2, 26.2.
  • Platforms: Bukkit, Spigot, Paper, Purpur, Pufferfish, Folia, Velocity, BungeeCord, Waterfall, and Sponge

ReportSystem also includes a suspicious player tracking system, giving staff a dedicated space to flag players based on same IP's or fast rejoining. Combined with user management tools, punishment history records (ReportSystem punishments. Not any third party punishment plugins), and per player reports. This means it provides staff with the best possible context you can get from a in game simple report (another reporting system for proofs is recommended, this plugin is mostly for in game active staff.)

Main Features

Player, staff, and bug reports
  • Guided Bukkit inventory forms
  • Player reports, staff reports, and bug reports
  • Configurable report reasons
  • Optional extra details and Discord contact
  • Server selection and origin server context
  • Confirmation messages, sounds, and visual feedback
  • Report exemptions for protected players
  • Persistent reporter and target history
  • Native Sponge submission commands for player, staff, and bug reports
Report management
  • Open and resolved report states
  • High, normal, and low priority
  • Detailed report viewer
  • Moderator notes
  • Close and resolution categories
  • Per player report history
  • Report abuse timeouts and permanent report blocks
  • Punishment history for ReportSystem's own report restrictions
  • Asynchronous database work so moderation menus do not wait on SQL

ReportSystem's timeout and block tools apply only to use of /report. They are not a replacement for a server wide punishment plugin.

Suspicious view

/suspicious is a focused view of players who currently have open player or staff reports.

  • Ranked by open report activity
  • Built from the same authoritative report records as /reports
  • No IP collection
  • No shared IP matching
  • No fast rejoin detection
  • No anti cheat heuristics
  • No automatic player flagging

The view helps staff find report heavy cases without pretending that a report is proof of cheating.

Discord and staff alerts
  • Live in game alerts for permitted staff
  • Configurable alert prefix and fonts on Bukkit family servers
  • Optional Discord webhook embeds
  • Separate colors for open, closed, priority, low priority, staff, and bug reports
  • Optional player head thumbnails
  • Configurable fields and labels
  • Origin platform and instance information in cross platform alerts
  • Velocity and BungeeCord proxy alerts through the shared Redis channel
Storage and multi platform
  • SQLite by default for standalone servers
  • MySQL through HikariCP for shared networks
  • Prepared statements
  • Startup schema creation and migration
  • One shared report schema for Bukkit-family and Sponge builds
  • Versioned reportsystem.sync.v1 Redis events
  • Automatic Redis reconnect after an outage
  • Backward-compatible event identity for rolling upgrades
  • Unique platform and instance labels in live staff notifications

MySQL is the authoritative shared data store. Redis carries immediate new, updated, and closed report notifications so every connected platform can refresh or alert without polling.

Platform builds
BuildPurpose
ReportSystem.jarFull GUI plugin for Bukkit, Spigot, Paper, Purpur, Pufferfish, and Folia
ReportSystem+Velocity.jarNative Velocity companion for network-wide staff alerts
ReportSystem+Bungeecord.jarNative BungeeCord, Waterfall, and compatible-fork alert companion
ReportSystem+Sponge.jarNative SpongeAPI 8 reporting, moderation, storage, suspicious view, and alerts

The Sponge JAR never loads Bukkit, Paper, or Folia classes. The proxy companions do not need access to the MySQL password because they only consume Redis alert events.

Commands

CommandDescription
/report [player]Open the report form
/reportsOpen the staff report-management GUI
/suspiciousView players with open reports
/rs alertsToggle personal report alerts
/rs reportOpen the report form
/rs reportsOpen report management
/rs suspiciousOpen the suspicious view
/rsreloadReload ReportSystem

Permissions

PermissionPurpose
reportsystem.reportSubmit player reports
reportsystem.report.staffSubmit staff reports
reportsystem.moderateAccess report management
reportsystem.moderate.closeClose or resolve reports
reportsystem.moderate.priorityChange report priority
reportsystem.moderate.notesEdit moderator notes
reportsystem.moderate.notebookReceive a written report note book
reportsystem.moderate.staffreportsView staff reports
reportsystem.suspiciousView players with open reports
reportsystem.advancedAccess user management tools
reportsystem.advanced.timeoutApply or remove report timeouts
reportsystem.advanced.blockBlock or unblock use of /report
reportsystem.report.exemptPrevent other players from reporting the holder
reportsystem.punishment.exemptExempt the holder from ReportSystem restrictions
reportsystem.alertsReceive live report alerts
reportsystem.reloadReload ReportSystem
reportsystem.updatesReceive update notifications
reportsystem.proxy.statusView Velocity or BungeeCord companion status
reportsystem.proxy.reloadReload a proxy companion
reportsystem.*Bukkit family bundle for all ReportSystem permissions

Multi-Platform Setup

1. Install the gameplay-server build

  • Bukkit, Spigot, Paper, Purpur, Pufferfish, or Folia: install the main ReportSystem JAR.
  • Sponge: install the ReportSystem+Sponge JAR.
  • Restart each server once to create its configuration.

2. Configure shared MySQL

On every gameplay server:

  • Set multi-platform.database.type to mysql.
  • Point the MySQL settings at the same database.
  • Give every server a unique multi-platform.instance-name.

SQLite is ideal for one standalone server, but separate SQLite files cannot form one shared report queue.

3. Configure Redis

On every gameplay server:

  • Set multi-platform.redis.enabled to true.
  • Use the same Redis host, port, password, and channel.

Redis is optional on a standalone server. It is recommended for immediate alerts and updates across a network.

4. Add the proxy companion

  • Velocity: install the Velocity companion in the proxy's plugins folder.
  • BungeeCord or Waterfall: install the BungeeCord companion in the proxy's plugins folder.
  • Enable Redis in the companion config and use the same channel as the gameplay servers.

Proxy players with reportsystem.alerts or reportsystem.moderate will receive network report events.

5. Verify

  • Run /rs status on Sponge.
  • Run /rsproxy status on Velocity or BungeeCord.
  • Submit a test report and confirm that it appears from another gameplay server using the shared MySQL database.
  • Confirm that permitted staff receive the Redis alert.

Example Multi Platform Configuration

multi-platform:
  instance-name: "Survival-1"
  platform: auto
  database:
    type: mysql
    mysql:
      host: "127.0.0.1"
      port: 3306
      database: "reportsystem"
      username: "reportsystem"
      password: "change-me"
      pool-size: 5
  redis:
    enabled: true
    host: "127.0.0.1"
    port: 6379
    password: ""
    channel: "reportsystem-sync"

Use a different instance-name on every gameplay server. Keep the MySQL database and Redis channel the same.

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Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x

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Опубликован:3 месяца назад
Обновлён:1 неделю назад
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