
RealHostilesAI
Realistic hostile mob behavior for Minecraft: natural reactions, no unfair attacks, and no mob swarming.
RealHostilesAI 2.0.2 — Advanced Hostile Interaction Update
Список изменений
This update builds on 2.0.1 and pushes the AI further toward a more believable, organic hostile-mob ecosystem. The goal of 2.0.2 is simple: make every hostile encounter feel alive, reactive, fair, but never predictable.
⭐ Behavior & Balance Improvements • Smarter karma system
Karma now reacts mainly to who starts the fight. If a mob attacks first and the player defends themselves, karma is reduced instead of increased. Dying resets all accumulated karma, so unfair punishments no longer “stack forever”.
Good behavior is more noticeable: walking calmly, not rushing mobs, and staying near them without attacking slowly reduces karma and makes mobs treat the player as “less dangerous”.
⭐ More visible personality differences
Hostiles now show much clearer individuality:
Some still behave like classic vanilla and rush the player immediately.
Others hesitate, stalk from a distance, or circle around before deciding.
A few may flee or back off instead of fighting.
Rarely, a mob may start fighting another mob instead of the player.
Small groups can roar or posture to intimidate without committing to a full attack.
No two encounters play out the same.
⭐ Trust, forgiveness & rare friendship
The hidden forgiveness mechanic has been tuned: Forgiveness is still secret, but more consistent and logical. Injured players are less likely to be forgiven, while calm players have a better chance.
Long-term personal trust returns: each mob remembers each player individually.
A zombie may trust one player who spent time near them peacefully… while still hating another player who killed half the horde earlier.
The rare “friendly hostile” easter-egg still exists, but now requires time, calm behavior, and survival — not pure luck.
⭐ Improved noise-based reactions
Running, jumping, and fast movement attract attention. Walking slowly allows players to get closer without instantly triggering aggression.
Not every mob reacts the same way:
Some chase the noise immediately.
Some get scared and run away.
Others ignore it unless the player gets too close.
⭐ World immersion updates
Hostile mobs still attempt to escape sunrise and avoid burning.
Horde control refined again: mobs don’t stack excessively, but groups still feel threatening.
More organic ambient behavior while stalking or intimidating.
🟩 Technical Changes
Adjusted personality weighting to increase variety.
Better per-mob memory handling for trust, contact, and hostility.
Rewritten defensive-karma rules for consistency.
Cleaner AI state transitions for stalking → intimidation → attack → retreat.
Increased event frequency slightly so special reactions appear naturally without feeling forced.
🟩 Overall goal of 2.0.2
Make RealHostilesAI feel:
More alive
More fair
More unpredictable
More immersive
More true to Minecraft’s world
…without ever removing the danger that makes hostile mobs exciting.
