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Плагины/RayTrace Anti Entity ESP (RTAEE)
RayTrace Anti Entity ESP (RTAEE)

RayTrace Anti Entity ESP (RTAEE)

A Paper plugin that prevents HACKERS from seeing entities (ex:Players) through walls.

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RayTrace Anti Entity ESP

A Paper plugin that prevents HACKERS from seeing entities (ex:Players) through walls.

It uses a DDA raytrace algorithm to check each entity's visibility per player every tick — entities hidden behind solid blocks are concealed at the packet level, meaning clients never receive data for entities they shouldn't see.


Demo

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Without Xray

With Xray


Installation

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  1. Download the latest .jar from Download Link.
  2. Drop the .jar into your server's /plugins folder.
  3. Restart your server (do not use /reload).
  4. Edit the generated config.yml in plugins/RayTraceAntiEntityESP/config.yml to your liking.
  5. Run /rtaee reload in-game to apply config changes without restarting.

⚠️ Requirements: Paper 1.21.x or 26.x.

⚠️ Do not enable, disable or reload this plugin using plugin managers or /reload. It will not work properly and may cause issues.


Configuration

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checking:
  enabled: true
  period_ticks: 1 #How often to run the check loop in ticks (recommended: 1 when using stagger_groups)
  stagger_groups: 3 #Divide entities into N groups, checking 1 group per tick for smooth CPU usage (1 = disabled)
  distance_override: 10 #Entities within this many blocks are always shown (0 to disable)
  bounding_box_extra_value: 0 #Expand entity bounding box for more lenient detection
  vertices_layers: 4 #Sample points per entity (min 2, higher = more accurate)
perspective_checking:
  enabled: true
  distances_from_head: 4 #Simulated third-person camera distance in blocks
display_name:
  enabled: true #Show a fake name tag above hidden entities
  lookahead_ticks: 3 #Extrapolate the fake nametag's position this many ticks ahead to compensate for vanilla's client-side smoothing (0 disables extrapolation)
  offset_y: 0 #Vertical offset of the name tag above the entity's head
debug:
  enabled: false #Show block markers at raytrace vertices (testing only)
anti_entities:
  - player
anti_mode: whitelist #Whitelist = only listed types | blacklist = all except listed
blacklisted_world: [] #Worlds where ESP checking never runs, by the viewing player's current world. Leave empty to run in every world.

Commands

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All commands require OP or the raytrace_anti_entity_esp.admin permission. Alias: /rtaee

CommandDescription
/rtaee reloadReload config from disk
/rtaee config_valuePrint all current config values
/rtaee checking <enabled|period_ticks|stagger_groups|distance_override|bounding_box_extra_value|vertices_layers> <value>Checking options
/rtaee perspective_checking <enabled|distances_from_head> <value>Perspective options
/rtaee display_name <enabled|offset_y|lookahead_ticks> <value>Name tag options
/rtaee debug enabled <true|false>Toggle debug mode
/rtaee anti_mode <whitelist|blacklist>Switch filter mode
/rtaee anti_entities <add|remove|list|clear> [type]Edit entity list
/rtaee exclude <add|remove|list|clear> [player_name|entity_uuid]Let everyone always see this player/entity, ESP-proof or not
/rtaee bypass <add|remove|list|clear> [player]Let a player always see everyone, walls or not
/rtaee blacklisted_world <add|remove|list|clear> [world]Worlds where ESP checking never runs
/rtaee helpShow help information

License

This project is licensed under the GPL-3.0 License. See the LICENSE file for details.


Support

If you have any questions, issues, or suggestions, please open an issue on Issues.

Or join the Discord for support and discussion.


Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

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Поддерживаемые окружения

Сервер

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Опубликован:1 месяц назад
Обновлён:1 неделю назад
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