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Плагины/QWorlds - Scripted Utils
QWorlds - Scripted Utils

QWorlds - Scripted Utils

QWorlds 3.0 is a Paper 1.21.11 virtualized void lobby, matchmaking queue, and scripted event control plugin featuring a Native Dialog UI, per-player @box selection wands, a Freeze Wand, percentage team splitting, 4 custom lobby relics, and 5 death routes.

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1.0

Release14.10.2026

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QWorlds v1.0.0 — Initial Release

QWorlds is a lobby virtualization, queue routing, and hub mechanics engine built natively for modern Paper and Purpur servers. Designed to eliminate multi-proxy network overhead for event organizers and content creators, it consolidates individual player instances into an isolated void grid while managing admission into active session worlds.


Core Systems & Architecture

  • Virtualized Void Grid (qwlobby_hub):

    • Implements a coordinate-based grid partition system (10 columns with 256-block spacing along X and Z axes at Y-64).
    • Enforces localized view and simulation distances (5 chunks) and tablist culling, completely isolating player audio, visuals, chat, and entity loading between active slots.
  • Asynchronous Pre-Generation Pool:

    • Uses chunk ticketing and template caching to stamp saved structures across unallocated coordinates in advance.
    • Instant player assignment on join with zero main-thread TPS degradation.
  • Collision-Proof Void Rescue Arc:

    • Cubic Bezier trajectory captures players falling below Y-44 and smoothly returns them to platform spawn without jarring instant teleports.
    • Calculates platform perimeter vectors to sweep the player horizontally into open airspace before climbing 26 blocks above the highest solid block, preventing collisions with roofs, overhangs, or decorative geometry.
  • Sign-Free Directional Holograms:

    • Physical signs placed in the build world act strictly as coordinate anchors and are cleared upon template stamping.
    • Spawns native TextDisplay entities set to Billboard.FIXED, locking yaw rotation directly to the sign's original orientation with centered text alignment.
    • Features an invisible Interaction hitbox entity that detects player right-clicks and dispatches configured URLs (info_signs.yml) directly to chat as clickable MiniMessage prompts.
  • Interactive Relic Loadouts:

    • Bow of ParrotX2: Infinite-ammo utility weapon with explosive particle impacts and zero environmental damage. Automatically equips and locks a dedicated quiver arrow into slot 17.
    • Treasure Trident: Custom loyalty trident featuring cosmetic lightning strikes, chunk ticketing for extreme distance throws, and instant recall failsafes upon falling into the void.
    • Orbital Strike Cannon: Fishing rod mechanism with a 3-second cooldown. Reeling in summons 3 concentric rings of primed falling TNT (6, 10, and 14 entities) plus a center strike, with a 75% reduction in player explosion knockback.
    • Artifact Completion Cinematic: Claiming both the Treasure Trident and Orbital Cannon triggers an 8-strike perimeter lightning sequence, goat horn audio, and an advancement challenge title banner.
  • Line-of-Sight Bat Minigame:

    • Spawns slot-bound bats clamped between Y+0.2 and Y+1.55 (under eye level) at a maximum 45-degree angle.
    • Every waypoint destination runs a block raytrace from the player's eye location, guaranteeing bats never fly behind solid walls or obstructions.
    • Features escalating note block pitches on consecutive hits and a 10-streak combo finale that sequentially detonates all remaining bats in the slot.
  • Reflection-Based FancyNpcs Integration (custom_npcs.yml):

    • Integrates with FancyNpcs via Java reflection, requiring no hard Maven dependencies and preventing server crashes if the plugin is absent.
    • Custom player NPC presets can be declared in custom_npcs.yml and spawned via /qw spawnplayer <id>.
    • The /qw removenpc command searches both tracked active instances and untracked FancyNpc managers to cleanly purge nearby queue NPCs and player NPCs within 4 blocks.
  • Administrative Controls & Session Routing:

    • Interactive control panel GUI (/qw gui) and setup checklist book (/qw guide).
    • Automated queue states (OPEN, RECORDING, CLOSED) with custom admission quotas and automatic session locking.
    • In-game template creation tool (/qw wand, /qw savetemplate, and /qw setpedestal).
    • Moderation suite featuring lobby-based player bans (/qw lobbyban), staff lobby spectating (/qw lobbylist, /qw lobbytp), and forced player evacuations.

Platform Requirements

  • Server Implementation: Paper or Purpur (1.20.6 / 1.21+)
  • Java Runtime: Java 21 or higher
  • Dependencies:
    • FancyNpcs (enables player models and skin fetching)
    • Multiverse-Core (enables automated world creation and importing via commands)

Файлы

QWorlds-1.0-SNAPSHOT.jar(123.00 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0

Загрузчики

Paper
Purpur

Версии игры

1.20.5–26.3

Загрузок

2

Дата публикации

14.10.2026

Загрузил

ID версии

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