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Quill

Quill

A sandboxed scripting language for Minecraft event automation

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1.0.0

Release17.11.2025

Список изменений

🪶 Quill 1.0.0 — Stable Release

"Players can finally run events without waking up the admins."

🎉 What’s in 1.0.0?

Everything Quill needed to officially call itself stable and production-ready:

✨ Core Features Locked In

  • Sandboxed Scopes Fully safe boundaries that stop scripts from griefing outside their zone.
  • Granular Permissions Fine-grained function access per scope — no more all-or-nothing nonsense.
  • Event System (Stable) Player/mob/block/chat events all polished and reliable.
  • Web Editor (Stable Integration) One-click script editing with live sync and no server file access.
  • Persistence Variables and state now survive restarts like champs.
  • Script Isolation Each scope runs in its own little universe. No variable bleed, no cross-contamination.

🛠️ Polished + Production Ready

  • Major refactors for speed and stability
  • Better API naming, more consistent behavior
  • Stronger error messages (actually useful now)
  • Security model reviewed + hardened
  • Reduced overhead on busy servers
  • Command UX massively improved

🐛 Fixes That Saved My Sanity

  • No more ghost scopes
  • No more editor sessions disappearing into the void
  • Events that used to fire twice? Gone. Eliminated. Vaporized.
  • Sandbox boundaries now behave correctly 100% of the time
  • Memory leaks patched
  • Multithreading gremlins dealt with

📌 Notes

This marks the end of the alpha phase — Quill’s architecture, security model, and API surface are now considered stable. Future updates won’t break your scripts unless explicitly stated.

Файлы

Quill-1.0.0.jar(258.47 KiB)
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Канал релиза

Release

Номер версии

1.0.0

Загрузчики

Paper

Версии игры

1.21–1.21.10

Загрузок

36

Дата публикации

17.11.2025

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