
Список изменений
Changelog - v1.0.0 All notable changes, features, and historical glitch recreations implemented in this initial release.
[1.0.0] - 2026-05-30 Added ASPM Command Engine (/aspm): Integrated a robust administration and index command system to manage, inspect, and trigger mechanics on demand.
/aspm ind all - Displays an interactive, color-coded index layout of all legacy bugs supported by the framework.
/aspm ind [glitch_name] - Instantly forces, simulates, or spawns the environment required to test a specific mechanic at the player's current location.
Update Suppression: Recreated the historical update suppression exploit triggered via a network of 5 connected rails. Temporarily freezes neighboring block updates using controlled, synthetic heavy-thread processing.
CCE (Crony Chunk Exploits): Re-engineered edge-of-chunk block physics behavior to trigger automated update suppression loops when components cross chunk borders within precise sub-tick windows.
Floating Redstone Components: Bypassed native drop-checks allowing redstone dust, repeaters, and comparators to remain active and functional while floating directly on top of open trapdoors.
Tile Entity / Block Entity Swap: Added a mechanism to safely copy block states (e.g., containers via sneak-breaking) and forcefully hot-swap them onto newly placed structures seamlessly.
Infinite Furnace XP Duplication: Added state tracking to fixed coordinates upon container destruction. Replacing and breaking blocks at corrupted block locations endlessly spawns cached experience levels.
Voidless Void Trading: Recreated instant, un-lockable villager mechanics when trade interactions happen inside active End Gateways or End Portal structures.
Mob Inventory Shadowing: Implemented container mirroring allowing real-time, uninterrupted access to underlying data inventories of chested mobs (Mules/Donkeys) via interaction filters.
Ender Dragon AI Freezing: Re-implemented legacy Bedrock pathfinding limitations that freeze the active objective target loop of an Ender Dragon when spawned or positioned directly over Bedrock structures.
Dragon Overworld Transportation: Lifted spatial transit restriction boundaries, allowing Ender Dragons to transition safely through portals into other dimensions without crashing the sector.
Chunk Save State Rollbacks: Linked center-of-chunk redstone updates to chunk-unload cycles to mock state-saving discrepancies and simulation rollbacks.
Overstacking Glitch: Enabled item merger handling that bypasses default slot maximums up to a hard cap of 128 items for specific assets, such as books containing historical curses (Binding / Vanishing).
Wither-Resistant Armor Stands: Patched default health decay tables to make standard Armor Stand components immune to wither status effects and localized explosions.
Technical & Internal Changes Modern Paper API Integration: Fully adapted all global broadcasting, logging, and world messaging structures to use the required Kyori Adventure API (Component) and LegacyComponentSerializer framework.
Cursor Management Cleanup: Refactored item handling logic to utilize null-safe cursor clearing mechanisms in InventoryClickEvent to prevent deprecated stack flags.
Event Architecture: Organized all technical features into an asynchronous-friendly, high-priority (EventPriority.HIGHEST) modular system inside SupresorListener.
