
Premium Advancements | Custom Achievements
Create unlimited custom advancements/achievements with a clean editor or GUI. Vault • +45 Triggers • MySQL • MiniMessage & Hex colors • Webhooks • 1.21+ Support
Premium Advancements | Custom Achievements v2.2
Список изменений
Changelog
v2.2
Features
DEATH Trigger - Expanded Death Causes & Entity Types
The DEATH trigger now supports 15 built-in death causes and custom entity type matching:
- New causes:
DROWNING,VOID,EXPLOSION,STARVATION,POISON,WITHER,LIGHTNING,SUFFOCATION,MAGIC,FIRE EXPLOSIONmatches bothENTITY_EXPLOSION(creeper) andBLOCK_EXPLOSION(TNT)- Set
deathCauseto any entity type (e.g.ZOMBIE,ENDERMAN,CREEPER) for mob-specific deaths - In-game GUI: left-click cycles through all built-in causes, right-click opens chat input for custom entity/DamageCause
- Web editor: "Custom..." option in Death Cause dropdown (v2.2+ only) with text input field
Broadcast Tooltip (Hover)
When a custom broadcast message is configured, %advancement% now automatically shows the advancement description as a
hover tooltip (same as vanilla [Title] behavior). If the template already wraps %advancement% in a <hover:> tag,
the auto-hover is skipped and the user's custom hover is respected.
MiniMessage <hover:show_text:'...'> and <click:open_url/run_command/suggest_command:'...'> tags are now fully parsed
via Adventure's native MiniMessage engine, so hover/click works in custom broadcasts alongside colors, gradients, and
formatting.
Fixes
- RAID_WIN triggered for all players - now only triggers for players in
raid.getHeroes()(actual raid participants) - Duplicate broadcast message - when a custom broadcast is configured, the API's built-in chat announcement is now suppressed (was causing double messages)
&ecolor code leak in broadcast - MiniMessage titles with unclosed<✨>tags no longer capture trailing&efrom the broadcast template- Reload crash after duplicate advancement IDs -
unregisterUI()now properly cleans up partially-initialized tabs, preventing permanentAdvancementTab is already initialisedstate - Cross-tab connections - advancements referencing a target in a different tab now fall back to root with a clear
warning, preventing
AdvancementTab is already initialisedcrash on reload - Web editor broadcast preview -
<hover:>and<click:>tags are now stripped from the preview (rendered in-game only), so they don't appear as raw text
