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Список изменений
⚡ Now Packet-Based
The old version of PlsNoLag leaned entirely on Bukkit API calls — checking, scanning, and removing entities server-side. Under heavy load, that overhead could end up costing almost as much as the lag it was trying to fix. It worked, but it wasn't far off from being a lag machine itself.
This version flips that approach. Most of the heavy lifting now happens at the packet level instead of the server level:
- 🛒 Stationary minecarts and boats stop sending velocity/sound packets entirely — same result on screen, far less traffic
- 📦 Excess dropped items are hidden from clients, not deleted — they still exist and tick normally, just aren't rendered
- ✨ Excess XP orbs get the same treatment, plus fast force-merging that goes well beyond vanilla
- 🔊 Duplicate sound packets (villager spam, note-block clocks) are deduplicated before they ever reach a player
The entity caps are still there for genuine excess — but now they're paired with client-side tricks that cut network and rendering load without the server doing extra work to enforce them.
Net result: the plugin no longer fights lag by creating more of it.
Файлы
PlsNoLag.jar(9.20 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
V1.0
Загрузчики
BukkitPaperSpigot
Версии игры
1.19–1.21.11
Загрузок
9
Дата публикации
09.07.2026
