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Список изменений
⚡ Now Packet-Based
The old version of PlsNoLag leaned entirely on Bukkit API calls — checking, scanning, and removing entities server-side. Under heavy load, that overhead could end up costing almost as much as the lag it was trying to fix. It worked, but it wasn't far off from being a lag machine itself.
This version flips that approach. Most of the heavy lifting now happens at the packet level instead of the server level:
- 🛒 Stationary minecarts and boats stop sending velocity/sound packets entirely — same result on screen, far less traffic
- 📦 Excess dropped items are hidden from clients, not deleted — they still exist and tick normally, just aren't rendered
- ✨ Excess XP orbs get the same treatment, plus fast force-merging that goes well beyond vanilla
- 🔊 Duplicate sound packets (villager spam, note-block clocks) are deduplicated before they ever reach a player
The entity caps are still there for genuine excess — but now they're paired with client-side tricks that cut network and rendering load without the server doing extra work to enforce them.
Net result: the plugin no longer fights lag by creating more of it.
Файлы
PlsNoLag.jar(9.20 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
V1.0
Загрузчики
BukkitPaperSpigot
Версии игры
1.19–1.21.11
Загрузок
19
Дата публикации
09.07.2026
