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PlsNoLag

PlsNoLag

Cracks down on lag while your farms keep running

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Все версииPlsNoLag V1.0 Beta

PlsNoLag V1.0 Beta

Beta09.07.2026

Список изменений

⚡ Now Packet-Based

The old version of PlsNoLag leaned entirely on Bukkit API calls — checking, scanning, and removing entities server-side. Under heavy load, that overhead could end up costing almost as much as the lag it was trying to fix. It worked, but it wasn't far off from being a lag machine itself.

This version flips that approach. Most of the heavy lifting now happens at the packet level instead of the server level:

  • 🛒 Stationary minecarts and boats stop sending velocity/sound packets entirely — same result on screen, far less traffic
  • 📦 Excess dropped items are hidden from clients, not deleted — they still exist and tick normally, just aren't rendered
  • ✨ Excess XP orbs get the same treatment, plus fast force-merging that goes well beyond vanilla
  • 🔊 Duplicate sound packets (villager spam, note-block clocks) are deduplicated before they ever reach a player

The entity caps are still there for genuine excess — but now they're paired with client-side tricks that cut network and rendering load without the server doing extra work to enforce them.

Net result: the plugin no longer fights lag by creating more of it.

Файлы

PlsNoLag.jar(9.20 MiB)
Основной
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Метаданные

Канал релиза

Beta

Номер версии

V1.0

Загрузчики

Bukkit
Paper
Spigot

Версии игры

1.19–1.21.11

Загрузок

9

Дата публикации

09.07.2026

Загрузил

ID версии

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