
PlayerDataSync
Seamless Cross-Server Player Data Synchronization
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Список изменений
🚀 [Reloaded v26.4-SNAPSHOT] - 2026-03-28
The "Reloaded" version is a complete rewrite of the original PlayerDataSync plugin, designed for better performance, modern server support, and extensibility.
✨ Added
🧠 Core Engine Rewrite
- Completely new architecture for better stability and lower performance impact.
💾 Improved Database Handling
- Integrated HikariCP for high-performance connection pooling.
- MySQL/MariaDB support for cross-server synchronization.
🔄 Comprehensive Data Synchronization
- Inventories, Armor, and Ender Chests (Base64 serialized)
- Health (including Max Health and Scale)
- Food Level, Saturation, and Exhaustion
- Experience (Level, Progress, Total Exp) and Score
- GameMode, Flight status, and Location
- New: Potion Effects, Statistics, and Persistent Data Container (PDC)
🧩 Modern Server Support
- Native Folia support with regionalized scheduling
- Compatible with Paper, Spigot, and Bukkit (1.8 - 1.21+)
🌍 Internationalization (i18n)
- Multi-language support with dedicated translation files
- Included languages:
- German
- English
- Chinese (TW)
- Dutch
- Korean
- Malay
- and more
🛠️ Enhanced Utilities
- ColorUtils: Support for modern HEX colors and legacy formatting
- Reflection API: Cross-version compatibility handling
📊 Metrics
- Integrated bStats to track plugin usage and statistics
🔄 Changed
- Migrated storage format to JSON for better extensibility
- Optimized save tasks with configurable intervals (
auto-save-ticks) - Improved join/quit logic to prevent data loss or race conditions
🐛 Fixed
- Resolved many legacy bugs associated with NBT serialization
- Fixed async database operations to prevent main-thread lag
❤️ Powered by CraftingStudioPro
Файлы
PlayerDataSync-Reloaded-26.4-SNAPSHOT.jar(531.66 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
26.4-SNAPSHOT
Загрузчики
BukkitFoliaPaperPurpurSpigot
Версии игры
1.8–26.1
Загрузок
36
Дата публикации
2 нед. назад
