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Плагины/PinnacleAFK
PinnacleAFK

PinnacleAFK

PinnacleAFK lets players use /afk to show they are away, freeze in place, and gain damage protection after a short delay.

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Все версииPinnacleAFK 26.2-1.1.0

PinnacleAFK 26.2-1.1.0

Release28.08.2026

Список изменений

[26.2-1.1.0] - 8/27/26

Added

  • Added the permission-protected /pafk reload command, which rejects malformed YAML and safely reapplies validated runtime, display, protection, and automatic-AFK settings (#13).
  • Added an automated JUnit regression suite covering configuration migration and validation, elapsed-time deadlines, cooldowns, administrator command parsing, world policies, and ownership-safe display restoration (#14).
  • Added GitHub Actions validation that builds and tests the plugin on every push and pull request, verifies the packaged descriptor and resources, and uploads the JAR with its checksum (#15).
  • Added an automated release workflow that validates release tags, builds with Java 25, and attaches the versioned plugin JAR and SHA-256 checksum to published GitHub releases (#18).
  • Added this changelog to document release history, fixes, configuration changes, and compatibility updates (#19).
  • Added an MIT license (#20).
  • Added repository exclusions for Gradle outputs, IDE metadata, local settings, and generated server files (#21).
  • Added /pafk list, /pafk status <player>, and /pafk remove <player> for permission-protected AFK administration and troubleshooting (#23).
  • Added disabled-by-default automatic AFK detection with a configurable inactivity duration and activity tracking for movement, commands, chat, and ordinary player actions (#24).
  • Added configuration controls for broadcasts, AFK-enabled worlds, protection enablement, world and permission eligibility, and independent tab-list and above-head indicators (#25).

Changed

  • Made the Gradle project version the single source for the JAR name and generated plugin.yml version, preventing release metadata from drifting between files (#16).
  • Pinned the Paper API dependency to 26.2.build.62-beta so builds resolve the same API version every time (#17).
  • Updated the build instructions to use the included Gradle wrapper and document the Java 25 requirement on Linux, macOS, and Windows (#22).

Fixed

  • Prevented AFK players from attacking entities, launching projectiles, breaking or placing blocks, using or moving items, and interacting with entities or inventories (#1).
  • Blocked teleports and portals while AFK and added safe AFK cleanup if an external world change still succeeds, preventing stale cross-world movement locks (#2).
  • Replaced temporary AFK scoreboard teams with a floating above-head marker and direct tab formatting, preserving real team membership, friendly-fire rules, collision behavior, selectors, and other team mechanics (#3).
  • Prevented abrupt shutdowns from stranding players in generated AFK teams by eliminating temporary teams and reconciling legacy shared and per-player AFK teams during startup (#4).
  • Cleared AFK state on death with a respawn failsafe, cancelling delayed protection, removing the marker, restoring the tab-list name, and preventing stale death-location locks (#5).
  • Preserved team changes made by rank and scoreboard plugins while players are AFK by removing AFK ownership and stale restoration of scoreboard-team membership (#6).
  • Made AFK indicators independent of main, per-player, and viewer-specific scoreboards by using a floating display and direct tab-list formatting, preventing custom scoreboard plugins from hiding or misformatting AFK status (#7).
  • Preserved custom tab-list components when applying the AFK indicator, reconciled formatting changes made by other plugins while AFK, and avoided restoring stale values (#8).
  • Merged newly bundled configuration defaults into existing files and used bundled message defaults for missing settings, preventing blank messages after upgrades (#9).
  • Added a configurable real-time cooldown for repeated /afk toggles, preventing chat floods and unnecessary display churn (#10).
  • Measured delayed protection against a monotonic real-time deadline instead of server ticks, preventing low TPS from proportionally extending the vulnerable period (#11).
  • Validated protection and cooldown durations during startup, logging and replacing negative, fractional, nonnumeric, or out-of-range values with safe defaults instead of silently granting instant protection (#12).

Файлы

PinnacleAFK-26.2-1.1.0.jar(26.75 KiB)
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Метаданные

Канал релиза

Release

Номер версии

26.2-1.1.0

Загрузчики

Paper

Версии игры

26.2

Загрузок

3

Дата публикации

28.08.2026

Загрузил

ID версии

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