
PerformanceX
Struggling with LAG??? Look no further! PX is an All-in-one server performance suite - 50 modules including item/mob despawn timers, AI throttling, lag machine detection, auto backups, Discord webhooks, Geyser support, and more. 1.8.8-26.2.
Список изменений
fixed the TNT chain-reaction detector scanning the entire chunk entity list on every explosion event. in a chain reaction it was firing dozens of times per tick and rescanning every time — replaced with a simple counter increment, the per-chunk atomicinteger already resets every 60s so it naturally counts explosions in the window
removed thread-unsafe Bukkit.getPlayer() call from the chat throttler's async cleanup task. the playerquitevent handler already removes per-player state on disconnect so the check was both redundant and unsafe
removed the entire command throttler cleanup task for the same reason — it was calling Bukkit.getPlayer() from an async thread to prune the lastUsed map, but playerquitevent already handles that. task was redundant and unsafe, just deleted it
