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v1.0.22 — Mob Stacker + Spawn Tick Optimizer + Entity Culling
Performance modules:
mob-stacker) — Merges nearby mobs of the same type into a single entity. 200 cows across 10 stacks of 20 tick only 10 times per tick instead of 200 — a 20× reduction in entity tick cost. Stack size shown above mob's head; stacks split into real mobs on death. Named, tamed, leashed, boss, and baby mobs are fully protected. Configurable merge radius, max stack size, and per-type blacklist.spawn-tick-optimizer) — Dynamically adjusts ticksPerMonsterSpawns / ticksPerAnimalSpawns based on live TPS. During lag, spawn algorithm runs less frequently (multiplied interval), freeing main-thread time without permanently reducing mob density. Values snap back to server defaults when TPS recovers. Configurable three-tier system (mild/moderate/severe).entity-culling) — Removes entities that silently accumulate tick overhead: falling blocks trapped indefinitely by glass/water/pistons, arrows stuck in blocks that will never be retrieved, and empty boats/minecarts motionless with no nearby players. Each of the three culling rules is independently configurable. Lag-aware mode halves all age thresholds during TPS drops.
All-in-one server performance suite — 29 modules including item/mob despawn timers, AI throttling, lag machine detection, auto backups, Discord webhooks, Geyser support, and more. Paper, Spigot & Folia. 1.8.8–1.21.x.