
PerformanceX
Struggling with LAG??? Look no further! PX is an All-in-one server performance suite - 50 modules including item/mob despawn timers, AI throttling, lag machine detection, auto backups, Discord webhooks, Geyser support, and more. 1.8.8-26.2.
Список изменений
performance monitor snapshot() correctly guards all world/entity API behind Bukkit.isPrimaryThread() but missed getOnlinePlayers() at the MonitorSnapshot construction site. on any tick where an async lag-check task fires before a main-thread caller, the player count was being read off-thread. guarded with isPrimaryThread(), defaults to 0 for async callers — display-only field, lag modules only read tps1m from the snapshot
item clear humanise() was producing "5m30s" and "2h30m" instead of "5m 30s" and "2h 30m" for multi-unit durations — missing space in both branches
