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v1.0.24 — Fluid Flow Limiter + Piston Limiter + Mob Griefing Optimizer
Performance modules:
fluid-flow-limiter) — Rate-limits water and lava BlockFromToEvents per chunk per tick. Fluid cascades into large caves or flat terrain generate exponentially-growing flow events; throttling them spreads the cost across more ticks while the fluid still fully settles. Separate caps for water and lava, with lag-aware tightening.piston-limiter) — Rate-limits piston extend and retract events per chunk per tick. Flying machines, 0-tick farms, and grief contraptions can fire hundreds of piston events per tick; normal redstone (doors, elevators, drawbridges) stays well within the default cap of 16/tick per chunk. Lag-aware mode halves the cap during TPS drops.mob-griefing-optimizer) — Per-type control over mob griefing: enderman block picking, creeper/ghast explosion damage, zombie door-breaking, wither skulls, and dragon block destruction. All independently configurable. Lag-aware mode automatically blocks all high-impact griefing types when TPS drops below threshold and restores normal behaviour when TPS recovers.
All-in-one server performance suite — 29 modules including item/mob despawn timers, AI throttling, lag machine detection, auto backups, Discord webhooks, Geyser support, and more. Paper, Spigot & Folia. 1.8.8–1.21.x.