
PassivePhantoms
A Minecraft Bukkit/Spigot plugin that makes phantoms spawn natrually in the end (no overworld spawn) & are passive until they are attacked by a player.
172
1
Список изменений
[1.2.6] - 2025-03-09
Added
- Locktight-style config migration (config_version, merge with default, preserve comments).
- Modrinth update checker (async; notifies ops on join via
passivephantoms.notify). Supports dev versions (e.g. -Dev1a, 1.2.6b1). - Config options:
update_checker,spawn_check_radius,end_spawn_interval_ticks. All numeric settings validated and clamped to safe ranges. - Per-spawn cap now uses phantoms near the player (within
spawn_check_radius) so flying phantoms can’t bypass the limit; End spawn event also enforces per-chunk cap.
Changed
- Spawn cap is radius-based (default 64 blocks) instead of chunk-only. Stuck/tree logic runs only for phantoms within 128 blocks of a player. Entity counts use
getNearbyEntitiesfor performance. - Config comments and status command updated. Early exit when
end_spawn_chanceis 0.
Fixed
- Memory: cleanup on phantom death (all tracking maps), clear all maps on disable, prune stale UUIDs from aggressive set in movement monitor.
max_phantoms_per_chunknow enforced correctly when AFK in the End (was bypassed by phantoms leaving chunk).
Файлы
PassivePhantoms-1.2.6-Dev1a.jar(26.58 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.2.6-Dev1a
Загрузчики
PaperPurpurSpigot
Версии игры
1.13–1.21.11
Загрузок
4
Дата публикации
1 мес. назад
