
PassivePhantoms
A Minecraft Bukkit/Spigot plugin that makes phantoms spawn natrually in the end (no overworld spawn) & are passive until they are attacked by a player.
172
1
Список изменений
Fixed
- CRITICAL: Fixed phantom targeting issue where Phantom aggresion would randomly break
- CRITICAL: Fixed phantom aggression persistence - phantoms now stay aggressive after being hit
- Changed event priority from LOWEST to HIGH for better compatibility with other plugins
- Improved phantom damage event handling to ensure immediate aggression
- Fixed targeting logic to properly handle null targets for aggressive phantoms
- Added immediate re-targeting for aggressive phantoms when they lose their target
- Fixed variable scoping issues in lambda expressions
Added
- New
/passivephantoms debugcommand to toggle debug logging in-game - New
/passivephantoms statuscommand to check plugin status and aggressive phantom count - New
/passivephantoms listcommand to list all aggressive phantoms and their current targets - Enhanced debug logging with phantom UUIDs for better troubleshooting
- Tab completion for all
/passivephantomscommands with smart filtering - Comprehensive tracking of when phantoms are added/removed from aggressive set
Changed
- Updated version to 1.2.5 to reflect critical bug fixes
- Improved command help messages with new subcommands
- Enhanced targeting event logging to show target information and aggressive status
- Better error handling and safety checks for phantom targeting
Technical Details
- Aggressive phantoms now re-target immediately when they lose their target (null)
- Re-targeting uses next-tick scheduling to avoid event conflicts
- Only re-targets when phantom actually loses target, not constantly
- Preserves natural phantom AI attack cycles while maintaining aggression
Файлы
PassivePhantoms-1.2.5b1.jar(11.40 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.2.5b1
Загрузчики
PaperPurpurSpigot
Версии игры
1.13–1.21
Загрузок
7
Дата публикации
9 мес. назад
