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OpenRPG

OpenRPG

OpenRPG: A modular, open-source RPG engine for Paper.

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Все версииOpenRPG 0.1.0a

OpenRPG 0.1.0a

Alpha06.07.2026

Список изменений

Changelog

v0.1.0a — Initial release

Core system

  • Plugin bootstrap: Paper 1.21+, Kotlin, Gradle Shadow plugin
  • OpenRPGLoader and OpenRPG main class with lifecycle
  • ServicesManager API registration

Data model

  • PlayerClass, PlayerStats, PlayerData, EffectContext, Modifier
  • Effect interface (apply, priority, stackType)
  • Condition interface (matches)
  • EffectPriority: BASE, EQUIPMENT, CLASS, BUFF, DEBUFF, FINAL
  • StackType: ADDITIVE, MULTIPLICATIVE, OVERRIDE
  • SkillTreeNode with id, name, material, prerequisites

Conditions (4)

  • CloseEnemiesCondition — near enemies (config: radius)
  • NightTimeCondition — at night
  • LowHealthCondition — health below threshold (config: threshold)
  • SneakingCondition — while sneaking

Effects (8)

  • DamageBonusEffect — multiplies damage
  • DefenseBonusEffect — multiplies defense
  • SpeedBonusEffect — multiplies speed
  • CriticalChanceEffect — adds crit probability
  • CriticalDamageEffect — adds crit multiplier
  • HealEffect — flat healing
  • LifeStealEffect — % damage to health
  • FireAuraEffect — sets enemy on fire (config: duration, cooldown)

Engines

  • EffectEngine — groups, sorts, evaluates and applies modifiers, fires EffectAppliedEvent
  • ConditionEngine, StatEngine, EventDispatcher
  • CooldownManager — per-player per-key cooldown system

Registries (4)

  • ClassRegistry, ConditionRegistry, EffectRegistry, StatRegistry

Classes (3)

  • Warrior — melee bonuses near enemies
  • Mage — night power, fire aura, desperate defense
  • Assassin — stealth damage, crits, life steal

Critical hit system

  • critChance + critMultiplier in PlayerStats
  • Random roll after damage multiplier
  • Gold action bar with CRITICAL feedback

Talent tree

  • 18 nodes (6 per class) with prerequisites
  • Loaded from skills.yml — fully data-driven
  • SkillLoader parses YAML, resolves conditions/effects through registries
  • Errors are logged and skipped

EXP & leveling

  • EXP from mob kills (3–50 based on max health)
  • Formula: level * 100 EXP per level, max 50
  • 1 talent point per level
  • Action bar and chat feedback

Persistence

  • PersistentDataContainer (player .dat files)
  • Save on assign, load on join, save on quit
  • onDisable saves all online players

Events

  • EffectAppliedEvent — custom Bukkit event after each modifier
  • Other plugins listen via @EventHandler without coupling

GUIs (Based chest interfaces)

  • ClassSelectionGUI — class selection with heads and click-to-select
  • StatusGUI — player stats, modifiers, talent points, buttons
  • TalentGUI — skill nodes with learned/available/locked states

Commands

Unified under /openrpg:

CommandAction
/openrpgHelp
/openrpg statusOpen StatusGUI
/openrpg class [id]Open GUI or assign directly
/openrpg talentOpen TalentGUI

Internationalization

  • LanguageManager with messages_EN.properties and messages_ES.properties
  • Auto-detect player locale
  • Color codes with & prefix
  • Fallback to English

Damage feedback

  • Action bar: "Zombie: 10/20 ❤ 34"
  • Gold text for critical hits

Файлы

openRPG-0.1.0a.jar(1.88 MiB)
Основной
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Метаданные

Канал релиза

Alpha

Номер версии

0.1.0a

Загрузчики

Bukkit
Paper
Spigot

Версии игры

26.2

Загрузок

6

Дата публикации

06.07.2026

Загрузил

ID версии

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