
Offline Pause
Pauses your server's TPS and world time when there are no players on the server
Offline Pause
Offline Pause stops your Minecraft world's time and ticks when a player leaves
After the last player leaves, the plugin waits for a configurable amount of time (by default 60 seconds) and then freezes the server's game ticks. World time, mobs, redstone, furnaces, crops, weather and other tick-based mechanics stop progressing until somebody comes back.
The server stays online, so players can still connect normally. Offline Pause also unfreezes the world as soon as someone tries to join (with no additional delays)
Features
- Freezes game ticks when the server has been empty for a configurable amount of time
- Resumes immediately when a player connects
- Stops world time while the server is empty
- Prevents mobs, redstone, furnaces, crops and other game mechanics from progressing while frozen
- Saves loaded worlds before automatically freezing
- Won't undo a
/tick freezestarted manually or by another plugin - Very small and lightweight
- No NMS or modifications to world data
Configuration
freeze-delay-seconds: 60
By default, the server freezes one minute after the last player leaves.
Compatibility
Paper 1.20.4–26.3
Offline Pause uses Paper's tick manager rather than trying to simulate a pause by changing gamerules or individually disabling game mechanics.
Сервер для плагина Offline Pause - как у профи
Плагин Offline Pause создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином Offline Pause для друзей можно за пару минут - BungeeHost всё уже подготовил.
