
NeaFutbol
Arcade soccer minigame with ball physics, teams, and holographic scoreboards for Minecraft lobbies.
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Список изменений
Performance & Lag Fixes for 4+ Players
- Kick Anti-Spam & Cooldowns: Added a 250ms per-player and 100ms global ball cooldown to prevent physics and sound flooding when multiple players scrum for the ball.
- Eliminated World-Wide Entity Scans: Removed recursive full-world entity searches on ball removal and hologram updates during matches, relying on direct reference disposal.
- Cached Geometry: BoundingBoxes for goals and arena boundaries are now cached in-memory instead of reparsing YAML configuration files 300 times per second in the tick loop.
- Throw-in Clamping: Ball is placed 1 block inside the field on throw-ins, preventing infinite out-of-bounds loops.
- Collision Optimization: Disabled LivingEntity collision on the ball stand to prevent O(N^2) player pushing loops.
- Asynchronous Stats: Disk writes to stats.yml now execute asynchronously off the main server thread.
- Mojang Skin Caching: Pre-cached player skull to prevent synchronous HTTP lookups on ball respawns.
Файлы
NeaFutbol-1.1.7.jar(54.87 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.7
Загрузчики
PaperPurpurSpigot
Версии игры
1.20–26.3
Загрузок
24
Дата публикации
16.10.2026
