
NatureRevive - brilliant
Automatically regenerate chunks left unvisited by players for extended periods.
Список изменений
Fixed
Fixed a NullPointerException on chunk load when a world could not be resolved (Bukkit.getWorld() returned null),
this could crash the regeneration flow, most notably right after installing the plugin.
The regeneration flow now safely skips any task whose world is unavailable instead of throwing.
Also added the in-flight regeneration marker count (regenInFlight) to /nr debug.
Thanks to @MakeDecisionWorth for the report and fix (#14).
Regarding the customized FastAsyncWorldEdit required for Folia:
The original project has not been updated to support this protocol version (it currently supports up to 1.21.11 only). Therefore, unless you are capable of maintaining your own build, you should not use this plugin on Folia with protocol versions 26.1 through 26.2.
Warning
- Before updating NatureRevive, make sure to back up both your database and your world files.
- Although we have thoroughly tested compatibility with land protection, respawn, and other related plugins, you should still back up your world files before updating.
- If you intend to use this plugin on Folia, please use the customized FastAsyncWorldEdit build provided below: All changes: https://github.com/BrilliantTeam/FAWE-Folia
