
Name Tag
A lightweight and highly customizable nick plugin! Nick as players without restriction! Nicking with Velocity is supported!
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Список изменений
Name Tag - v1.0.6
Name & Skin Collision Fix, Ghost Tab Cleanup, and Data Safety
PLUGIN UPDATES
- UUID Spoofing — Wired up the
should_spoof_uuidconfig key to the existing UUID spoofing logic. This is still an experimental feature, I wouldn't recommend enabling this.- The code was reading
change_uuidsbut config.yml definedshould_spoof_uuid, so the feature never activated. - Added config migration for v3/v4 configs to include the new key.
- The code was reading
PLUGIN FIXES
- Fixed custom skin and custom names colliding — When a player gets nicked with a custom name alongside a custom skin, upon rejoin, it nicks the user with the custom name rather than applying the custom skin.
- Fixed ghost tab entries from UUID spoofing — When a player's UUID was spoofed, the old tab entry was never removed because
hidePlayertried to remove the new UUID instead of the old one. The player is now hidden before the UUID changes so the correct entry is removed. - Fixed ghost tab entries on player quit — The 1-tick delayed
showPlayercall inside the refresh mechanism could fire after a player disconnected, re-adding them as a ghost entry. All delayedshowPlayercalls now checkplayer.isOnline()first. - Fixed default skin after UUID spoof —
setUniqueIdwas callingforcePlayerUpdate()immediately, refreshing the player before their skin had been fetched. The refresh now only happens after the UUID is fully resolved and set. - Fixed
setNickname()premature refresh — When UUID spoofing is enabled,refreshPlayer()was called before the asyncsetUniqueIdresolved. The refresh is now deferred tosetUniqueIdcompletion when spoofing is active. - Fixed silent data loss on corrupted
data.yml—YamlConfiguration.loadConfiguration()silently swallows parse errors and returns an empty config. The next save would then overwrite the corrupted file with only one player's data. Switched toconfig.load()which throws the exception, allowing the backup/recovery logic to properly trigger. - Player cache cleanup on quit — Player data is now removed from the in-memory cache after saving on quit, preventing stale entries.
INTERNAL UPDATES
- Bumped version to
1.0.6.
Файлы
Name-Tag-Paper-1.0.6-for-MC1.21.4.jar(5.11 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
v1.0.6+mc1.21.4
Загрузчики
PaperPurpurVelocity
Версии игры
1.21.4
Загрузок
94
Дата публикации
1 мес. назад
