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Name Tag

Name Tag

A lightweight and highly customizable nick plugin! Nick as players without restriction! Nicking with Velocity is supported!

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Все версииv1.0.6 (MC: 1.21.6-1.21.8)

v1.0.6 (MC: 1.21.6-1.21.8)

Release1 мес. назад

Список изменений

Name Tag - v1.0.6

Name & Skin Collision Fix, Ghost Tab Cleanup, and Data Safety

PLUGIN UPDATES

  • UUID Spoofing — Wired up the should_spoof_uuid config key to the existing UUID spoofing logic. This is still an experimental feature, I wouldn't recommend enabling this.
    • The code was reading change_uuids but config.yml defined should_spoof_uuid, so the feature never activated.
    • Added config migration for v3/v4 configs to include the new key.

PLUGIN FIXES

  • Fixed custom skin and custom names colliding — When a player gets nicked with a custom name alongside a custom skin, upon rejoin, it nicks the user with the custom name rather than applying the custom skin.
  • Fixed ghost tab entries from UUID spoofing — When a player's UUID was spoofed, the old tab entry was never removed because hidePlayer tried to remove the new UUID instead of the old one. The player is now hidden before the UUID changes so the correct entry is removed.
  • Fixed ghost tab entries on player quit — The 1-tick delayed showPlayer call inside the refresh mechanism could fire after a player disconnected, re-adding them as a ghost entry. All delayed showPlayer calls now check player.isOnline() first.
  • Fixed default skin after UUID spoofsetUniqueId was calling forcePlayerUpdate() immediately, refreshing the player before their skin had been fetched. The refresh now only happens after the UUID is fully resolved and set.
  • Fixed setNickname() premature refresh — When UUID spoofing is enabled, refreshPlayer() was called before the async setUniqueId resolved. The refresh is now deferred to setUniqueId completion when spoofing is active.
  • Fixed silent data loss on corrupted data.ymlYamlConfiguration.loadConfiguration() silently swallows parse errors and returns an empty config. The next save would then overwrite the corrupted file with only one player's data. Switched to config.load() which throws the exception, allowing the backup/recovery logic to properly trigger.
  • Player cache cleanup on quit — Player data is now removed from the in-memory cache after saving on quit, preventing stale entries.

INTERNAL UPDATES

  • Bumped version to 1.0.6.

Файлы

Name-Tag-Paper-1.0.6-for-MC1.21.6-1.21.8.jar(5.11 MiB)
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Канал релиза

Release

Номер версии

v1.0.6+mc1.21.6-1.21.8

Загрузчики

Paper
Purpur
Velocity

Версии игры

1.21.6–1.21.8

Загрузок

154

Дата публикации

1 мес. назад

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