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Плагины/MuteBefehl's Essentials (MuteEssentials)
MuteBefehl's Essentials (MuteEssentials)

MuteBefehl's Essentials (MuteEssentials)

Modern Essentials. Fully customizable with powerful admin tools and a modular system. One plugin to replace them all.

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1.0.15

Release18.07.2026

Список изменений

There is no public 1.0.14. It was an internal build handed to a small, selected group of testers, and everything from it ships here in 1.0.15.

Nicknames

  • New: /nick <name> changes your name everywhere: chat, tab list, scoreboard, join and leave messages, private messages, /pay, /tpa, team invites and advancements. The nickname survives reloads and restarts
  • New: /unnick removes a nickname (/nick off still works)
  • New: PrefixSystem.NickOverheadName (default off, needs ProtocolLib): also rewrites the name above the head. The first time a player nicks, they are told that their own client may still show their real name to them, while everyone else sees the nickname
  • New: /nick <name> <rank> lets staff pick a rank to appear as, capped at their own rank. Turn it off with Nick.AllowRankNick
  • New: Nickname protection: a nickname cannot be the name of a real account, a name on the new Nick.Blacklist, a rank name (Nick.BlockRankNames) or a nickname another player is already wearing. muteessentials.nick.bypass lifts these limits
  • New: Staff see through nicknames. Operators and holders of muteessentials.nick.see are shown RealName (Nick) in join and leave messages, /pay, /tpa, /msg, team invites, client detection and /check
  • New: The admin GUI shows a player's current nickname and a nickname history with timestamps
  • Fixed: Moderation always targets the real account. Warns, kicks, bans, ranks, gamemode, /eco, /check, /invsee and the block log resolve real names only, and their tab completion shows real names
  • Fixed: A nickname can no longer smuggle colour codes past muteessentials.nick.colors, expand PlaceholderAPI placeholders, or break the chat format with a %

Economy

  • Fixed: /pay is atomic. Two payments arriving at once can no longer overwrite each other, and MySQL transfers run in a transaction
  • Fixed: The auction house no longer uses read-modify-write, so a payment that arrives while someone is buying is not lost
  • Fixed: A failed database write no longer reports success. Vault answers with a failure instead of letting a shop hand out goods for free, and /eco says so instead of claiming the money moved
  • Fixed: A database read error can no longer wipe a balance to zero
  • Fixed: /eco take reports the amount it actually removed rather than the amount requested
  • Fixed: A mistyped name in /eco no longer creates an account for a player that does not exist
  • Fixed: An auction listing whose item can no longer be read is refused instead of charging the buyer and delivering nothing. It shows as a placeholder rather than breaking the auction house for everyone
  • Fixed: Auction mail can only be claimed by its recipient, and clicks in your own inventory are no longer treated as clicks in the auction view
  • Fixed: An expired listing can no longer be bought in the window before cleanup, and expired listings no longer count against the listing limit

Prefixes, scoreboard and tab list

  • New: The scoreboard, tab list and prefix system can now be toggled fully independently (Scoreboard.Enabled, TabList.Enabled, PrefixSystem.Enabled)
  • New: Config.MergeDefaults (default on): set it to false to stop removed ranks, templates and config keys from being added back on the next start
  • Fixed: Nametags no longer require the scoreboard to be enabled
  • Fixed: The clan tag is back in the tab list, and it now uses the colour the clan picked instead of always being gold
  • Fixed: The custom tab list no longer requires the scoreboard to be enabled
  • Fixed: Turning off the prefix system no longer affects the scoreboard or tab list, and rank prefixes are now removed everywhere (chat, tab name and over-head nametag)
  • Fixed: /mues reload now re-reads ranks, prefixes and the chat format live, and refreshes scoreboard teams and tab names without a restart
  • Fixed: A separate tabPrefix per rank now works independently of the chat prefix
  • Fixed: Scoreboard lines that render identically no longer overwrite each other
  • Fixed: A player's chat prefix and nametag no longer disagree when two ranks share the same priority
  • Fixed: Two ranks whose names share a long start no longer share one prefix, and a rank with a negative priority no longer sorts to the top of the tab list
  • Fixed: PlaceholderAPI placeholders in a rank prefix or suffix (for example %simpletags_tag%) are now expanded in chat instead of throwing a formatting error on every message
  • Fixed: The tablist entry now shows the rank suffix as well, not just the prefix and name
  • Fixed: A » in a scoreboard line is no longer replaced on every start, so you can keep it
  • Updated: The sidebar is updated instead of being rebuilt every two seconds, and its placeholders are resolved once per player instead of once per line

Teams

  • New: The team wand is taken back once you finish a claim. You can get a new one from the team menu
  • Fixed: Claiming clears the stored selection, so a second /team claim can no longer create a duplicate claim
  • Fixed: Team members can be invited, kicked, promoted and demoted by the name you see, including nicknames
  • Fixed: Item frames, armor stands, paintings and vehicles are protected inside a claim

Other

  • Fixed: Server data (balances, homes, warps, clans, nicknames) can no longer be corrupted when another plugin moves money from its own thread
  • Fixed: /spawn used the warp countdown instead of its own
  • Fixed: A home teleport now starts its cooldown after the teleport succeeded, not before
  • Fixed: A new teleport request no longer expires because an older one timed out
  • Fixed: Breaking one half of a double chest is detected reliably
  • Fixed: A muted player can no longer bypass the mute with /msg
  • Fixed: Warnings are cleared after an automatic ban, so the next warning does not ban again immediately

Notes

Existing config and message files are updated in place on first start, with a backup created beforehand. No manual steps are required.

Файлы

MuteEssentials-1.0.15.jar(598.48 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.0.15

Загрузчики

Paper
Purpur

Версии игры

1.21–26.2

Загрузок

33

Дата публикации

18.07.2026

Загрузил

ID версии

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