Major Update: Player Riding, Swimming & Permissions
Release06.08.2026
Список изменений
New Features:
- Player Riding – Players now can be ridden! Not just mobs.
- Swimming - Mobs no longer automatically dismount when entering water.
- Permissions - Expanded permissions as an alternative to the LuckPerms group hook.
New Commands:
- /msr speed [mob|override]
- /msr players [ride|rideop|eject] <true|false>
- /msr force [mount|dismount|dismountlock]
<entity|true|false> - /msr messages <true|false>
- /msrfix - fixes broken mobs (AI) or broken player attributes if occur.
New Permissions:
mobsteer.fix
mobsteer.unridable
mobsteer.ride.*
mobsteer.ride.players
mobsteer.ride.players.op
mobsteer.ride.players.eject
mobsteer.ride
mobsteer.ride.<mob>
Other:
- Removed Unnecesary interact event cancelation you can interact with other plugin mobs now...
- Added Mannequin Riding - Mannequins now can be ridden on 1.21.11+.
- Added isDismountLocked & setDismountLocked to the API.
- Added PlayerMountMobEvent & PlayerDismountMobEvent events to the API.
New Config Options:
mechanics:
# Ignore right-click entity mount interactions for OP and mobsteer.admin permission players.
# Useful when configuring NPCs, shops, and other plugins or just using custom menus.
ignore-op-interactions: false
# How high can mobs step up?
auto-step-height: 1.1
player-riding:
# Allow players to ride other players. (global)
enabled: false
# Allow players to ride OP players. (global)
ride-op: false
# Allow the ridden player to eject riders pressing 3x Shift.
rider-eject: true
# Mobs on this list will always use flying movement. (Useful for custom mounts)
forced-flying-mobs:
- ARMOR_STAND
network-sync:
# Available modes:
# AGGRESSIVE - Maximum movement smoothness. Highest network usage.
# MEDIUM - Balanced synchronization with reduced network usage.
# AUTO - Automatically switches synchronization based on TPS and viewers.
# OFF - Uses vanilla Minecraft synchronization. (May cause unexpected desync).
mode: AUTO
# Allows AUTO mode to switch to OFF when TPS or viewer hard limits are reached.
fallback-mode-enabled: true
# Minimum server TPS before AUTO switches to fallback mode.
# Values above 20.0 act as a safety buffer.
# This allows AUTO to reduce network synchronization before the server reaches 50ms MSPT.
# Recommended values:
# 22.0 - Triggers at ~45ms MSPT (prevents load before lag occurs)
# 19.8 - Triggers at ~50.5ms MSPT (only activates when the server starts lagging)
tps-limit: 22.0
# AUTO mode switches from AGGRESSIVE to MEDIUM when an entity has this many viewers.
viewers-limit: 5
# Force OFF mode when an entity reaches this number of viewers.
viewers-hard-limit: 16
visuals:
# Should plugin send its own messages while riding?
actionbar:
enabled: true
message: '&6Press SHIFT to dismount'
dismount-triple-warning: '&6Press 3x SHIFT to dismount'
dismount-player-warning: '&6Press 3x SHIFT to dismount rider'
messages:
enabled: true
ride-players: "&c&l[!] &cYou can't ride players!"
ride-op-players: "&c&l[!] &cYou can't ride this player!"
hooks:
luckperms:
# Enable LuckPerms for group-based restrictions (You can use permission instead now.)
enabled: false
# Can-ride requires mobsteer.use permission set on true to work (/steer requires both .use and .steer)
groups:
default:
can-ride: false
ride-players: false
allowed-entities: []
blocked-entities:
- ARMOR_STAND
speed-multipliers:
HAPPY_GHAST: 0.2
GIANT: 0.8
Файлы
MobSteer.jar(167.68 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.0
Загрузчики
PaperPurpur
Версии игры
1.21–26.2
Загрузок
8
Дата публикации
06.08.2026

