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2.0.1This is a landmark update, representing a complete architectural overhaul of MC Data Bridge to introduce robust, high-performance, cross-server data synchronization for BungeeCord and Velocity networks.
lock-timeout ensures that if a server crashes, its locks will eventually expire and can be claimed by another server, preventing players from being permanently locked out.mc-data-bridge:main plugin message from the proxy. This message tells the server to immediately save a player's data when they are switching servers, ensuring data is persisted before they connect to the next server.server-id (Critical): A new, mandatory server-id has been added to config.yml. Each server connected to the same database must have a unique ID for the locking system to function correctly.lock-timeout: A new setting to control how long a lock is considered valid before it can be forcefully acquired by another server. The default is 60 seconds.1.21.x.mc-data-bridge-*.jar file into the plugins/ folder of your BungeeCord or Velocity proxy server.server-id in your config.yml on every single one of your Spigot/Paper servers. Failure to do so will lead to data corruption in a multi-server environment.
Seamlessly sync player inventory, health, XP, and effects across your BungeeCord/Velocity network.