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Плагины/ManhuntNG
ManhuntNG

ManhuntNG

A next generation, the most feature‑rich, highly configurable Minecraft Manhunt plugin built for PaperMC servers

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Все версииManhuntNG 1.3.0

ManhuntNG 1.3.0

Release09.07.2026

Список изменений

Added

  • Added support for multiple runners in a match b0e6e5d
  • Added multi-runner support to Normal mode (runners spawn in a center circle with hunters surrounding them in a larger ring) 21a4b36
  • Added a new Infection gamemode, where hunters can infect runners and turn them into hunters 3f387ee
  • Added a runner keepInventory option 3f387ee
  • Added the ability to have late joiners in a match ab0c994
  • Players who disconnect during an active game now have their location saved and are teleported back to that exact spot on rejoin (fixes players being stranded in the main world after a disconnect) 737cdcc
  • Added a configurable pause timeout: when the game is paused because an entire team disconnected, the opposing team automatically wins after pauseTimeout.duration seconds. The countdown is shown in the pause action bar (pauseTimeout.enabled / pauseTimeout.duration in config.yml) 4c7fc2d

Changed

  • Refactored join flow. Now players need to run /manhunt join to join a match. ab0c994
  • In Normal mode, hunters now win only when the last runner is eliminated (previously any runner death ended the game) b0e6e5d
  • The game now only auto-pauses when all runners or all hunters have disconnected (previously any single runner disconnect paused the game); a game with remaining runners/hunters keeps running 66ecc10

Fixed

  • Tracking compass now works properly by tracking nearest runners 3f387ee
  • Fixed stale hunter and runner uuid entries after game end 0e77cd2
  • Fixed a bug where player would respawn in the lobby after death instead of the current game's world spawn 0e77cd2
  • Fixed a crash on game start caused by setArmorContents(null) (now clears armor with an empty array) in GameManager.clearPlayerState 737cdcc
  • eliminateRunner and eliminateHunter now keep playerRoles and the match's runner/hunter/spectator sets in sync, so chat routing, combat/movement checks and team-chat logic no longer use a stale role after a player is eliminated 737cdcc
  • Eliminated hunters are now removed from the hunter set and moved to spectators (previously they lingered in the hunter set and kept receiving game broadcasts) 737cdcc
  • Runner deaths no longer incorrectly increment the hunter respawn counter 737cdcc

Файлы

ManhuntNG-1.3.0.jar(92.79 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

1.3.0

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21.4–26.1.2

Загрузок

5

Дата публикации

09.07.2026

Загрузил

ID версии

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