
LuigiScreen
Minecraft media screens with live streams, videos and secure in game browser broadcast control.
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Список изменений
LuigiScreen 1.1.0-alpha.14
Performance and reliability
- Reused the MapEngine render surface instead of rebuilding a raster and color model for every frame
- Reused delta frame buffers in place, substantially reducing per-screen garbage collection pressure
- Captured player positions once per viewer refresh and shared the snapshot across all screens
- Cached playlist folder contents during startup and
/screen reloadinstead of scanning the disk during playback - Reduced static image worker wakeups and cached immutable worker settings outside background threads
- Loop local videos and GIFs by seeking before falling back to a decoder reconnect
- Save
config.ymlonce for/screen start alland/screen stop all - Fixed newly created and cloned screens not being saved immediately
- Added configurable FFmpeg I/O and safe worker shutdown timeouts
- Enforced the image byte limit for local files and pre-sized remote image downloads
- Protected the shared render scheduler from one screen terminating the entire render loop
- Removed unused duplicate build metadata while retaining Windows and Linux native libraries and licenses
- 48 automated tests
Platform support
- Paper 1.21.11
- Java 21
- Windows x86_64
- Linux x86_64
- MapEngine 1.8.12 is required
Known limitations
- No stream audio in Minecraft
- No ARM, macOS or Folia support
- MediaMTX and a publisher are only required for RTMP
- Events are manual commands in this alpha; automatic triggers are planned later
- Playlist folders are refreshed during startup or
/screen reload - Every screen still adds MapEngine render and packet cost even when decoding is shared
Read the installation guide before installing.
Файлы
LuigiScreen-1.1.0-alpha.14.jar(52.68 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.1.0-alpha.14
Загрузчики
Paper
Версии игры
1.21.11
Загрузок
1
Дата публикации
20.06.2026
