
Lode Entities
Create custom mobs for your Minecraft server. Custom models, mechanics and NPCs.
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Список изменений
- Added pets: any mob with a
pet:block can be tamed, claimed by permission or given by command (premium only) - Pets follow their owner and protect them in defend, aggressive or passive mode
- Pets can be ridden on the ground or flying, level up, evolve, and have a backpack, names, skins, food and signal buttons
- Added
/le petsfor players to summon, put away and manage their pets, and/le pets givefor staff - Added network licensing for Velocity: one license slot covers the whole proxy instead of one per server
- Effects now read MythicMobs 5.8 skill syntax directly: about 290 mechanics, 88 targeters, 176 conditions and every trigger
- Effect lines support MythicMobs options:
delay,repeat,chance,cooldown,power, inline conditions, health modifiers and maths in numbers - Blockbench keyframes written
effect:<id>run that effect, and Model Enginemm:<id>keyframes work too - Added
animation-speed:to set how fast a mob's automatic animations play - New installs come with two starter mobs,
lodecreeperandlodefer, replacing the olddemon_knightandblue_wizardsamples - NPCs are now mobs with
type: npc, with an optionaldialog:andlook: - Removed
/npc,/le npcand theNPCs/folder; existing NPCs convert automatically on the first start - Models, mobs, skills, spawn rules and spawners all live in
Mobs/; old files move automatically and a backup is made first - Skills written inside a mob can now be run by any other mob
- MythicMobs import fixes: equipment slots, the default combat trigger, potion levels,
leapvelocity, and conditions and targeters being dropped cancel,forcepull,taunt,particlecircle,@target, skill damage andauranow behave like MythicMobs- Typos in numbers and unknown items or conditions are reported in
/le debuginstead of silently becoming defaults - The
/le guimenu has new lodestone-themed art - Every menu button has its own icon
- The entity editor shows the mob's real model instead of an egg
- Mob eggs look like spawn eggs in the mob's own colours, and a new
egg:block customises them players/is nowPlayers/gui/is no longer created automatically- Armor textures and the build cache moved to
<server>/cache/lodeentities/ - Fixed modelled blaze mobs trailing smoke, crackling and sinking into the ground
- Fixed mobs spawned right next to a player briefly showing without their model
- Fixed a failed armor-texture download blocking every later retry
- Fixed vanilla spawners showing the missing-texture checkerboard while the pack is loaded
- Fixed other plugins' custom items picking up a menu button's icon
/le killallno longer removes players' pets- Config: added
network-license.proxyand apets:section toconfig.yml - Config: removed
npc.behaviour-interval - Config: the free version's 3 NPCs now count
type: npcmobs, separate from the 12 entities - Config: spawners accept
yaw: - API: added
LodeEntitiesAPI.pets(),PetTameEventandPetSummonEvent - API:
MobDefinitiongainedtype,dialog,lookandpet - API:
NpcsAPIis now a view of the mob registry - API: removed
NpcOps,NpcDefinition,NpcRegistry,Placement,FakePlayerandNMS.createFakePlayer
Файлы
LodeEntities-3.4.0-SNAPSHOT-b.jar(3.46 MiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
3.4.0-SNAPSHOT
Загрузчики
FoliaPaperPurpurSpigotVelocity
Версии игры
1.21.4–26.3
Загрузок
18
Дата публикации
22.10.2026
