
Lifesteal Plugin
A fully customizable, production-grade Minecraft plugin that implements a complete lifesteal system with hearts, bans, revives, MySQL support, advanced crafting recipes, and full admin control — designed for scalable SMP servers.
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16
Список изменений
| Area | Change | Details |
|---|---|---|
| Revenge Thread | New revenge system added | Added a full revenge-thread mechanic that binds a victim to the player who killed them for a configurable amount of time. |
| Revenge Thread | Structured revenge state model | Added a dedicated revenge thread object with validated victim ownership, killer ownership, start time, expiry time, and lifecycle helpers. |
| Revenge Thread | Configurable revenge duration | Added configurable revenge duration using revenge-thread.duration-seconds. |
| Revenge Thread | Configurable revenge bonus damage | Added a revenge-only damage multiplier against the killer using revenge-thread.damage-multiplier. |
| Revenge Thread | Directional revenge tracking | Added direction tracking toward the killer through action bar and optional compass behavior. |
| Revenge Thread | Compass guidance | Added optional compass tracking toward the revenge target. |
| Revenge Thread | Action bar direction hints | Added direction hints through %direction%-based action bar messaging. |
| Revenge Thread | Localized direction labels | Added configurable direction strings like north, south, north-east, nearby, and more. |
| Revenge Thread | Close-range reveal | Added a configurable reveal mechanic that briefly highlights the revenge target when nearby. |
| Revenge Thread | Trap resistance | Added configurable revenge trap resistance so victims take reduced trap-like damage from the player tied to the thread. |
| Revenge Thread | Block trap toggle | Added block-damage-enabled support to explicitly control whether generic environmental block damage participates in revenge resistance. |
| Revenge Thread | Visible crimson thread visuals | Added a particle thread between victim and target with configurable color, render distance, wave motion, update interval, and point density. |
| Revenge Thread | Configurable revenge sounds | Added configurable sounds for thread creation, completion, reveal, and break events. |
| Revenge Thread | Creation feedback | Added title, subtitle, message, and sound feedback when a revenge thread is created. |
| Revenge Thread | Completion feedback | Added title, subtitle, message, and sound feedback when revenge is successfully claimed. |
| Revenge Thread | Break feedback | Added dedicated thread-break messaging for expiration, logout, and invalidated revenge paths. |
| Revenge Thread | Logout-aware handling | Added configurable logout-breaking behavior using break-on-logout. |
| Revenge Thread | Centralized manager flow | Consolidated revenge behavior into a dedicated manager handling creation, cleanup, tracking, reveal, visuals, sounds, and resolution. |
| Revenge Thread | Improved listener flow | Reworked revenge event handling into cleaner, less fragile listener logic. |
| Revenge Thread | Placeholder support | Added placeholder support for revenge active state, revenge target, and time remaining. |
| Revenge Thread | Better placeholder formatting | Improved placeholder outputs with safer defaults, cleaner time formatting, and more stable values. |
| Revenge Thread | Stronger validation | Added stricter validation against invalid revenge state like self-targeting and impossible timing. |
| Console / Logging | Colored console output fixed | Reworked plugin status logging to use the proper console sender path instead of Java logger paths that printed raw § codes. |
| Console / Logging | Styled console helpers added | Added clearer helper methods for info, success, warning, and error console output. |
| Console / Logging | Startup and shutdown logs cleaned | Refined plugin lifecycle messaging to be more attractive, cleaner, and less repetitive. |
| Console / Logging | Duplicate log noise reduced | Reduced duplicated startup chatter from overlapping manager/bootstrap summaries. |
| Language / Localization | Runtime language switching improved | Strengthened language syncing and reload behavior so language changes apply more reliably without restart. |
| Language / Localization | Language-aware reload path | Reload flow now refreshes synced language data and active language manager content more cleanly. |
| Language / Localization | Better missing-language fallback | Added safer fallback behavior when a requested language file is missing. |
| Language / Localization | Missing key handling retained | Missing keys continue to be logged once instead of spamming endlessly. |
| Config | Expanded config coverage | Extended config support for revenge visuals, sounds, trap resistance, direction strings, and other new behavior. |
| Config | More polished defaults | Refined default fallback messages to be brighter, cleaner, and more visually appealing. |
| Config | Wider gameplay message support | Added or refined config-backed messages for deaths, revives, withdraws, reloads, indirect kills, inventory issues, and more. |
| Config | Defensive parsing retained | Kept safer fallback behavior for materials and similar config-driven values. |
| Database | Styled database status logs | Database connection and table messages now use the same polished console output approach. |
| Database | Cleaner upsert-style persistence | Refined SQLite/MySQL write behavior toward safer conflict/update handling. |
| Database | Cleaner backend lifecycle | Database setup/close flow remains structured and easier to maintain. |
| Commands / Admin | Admin UX polished | Admin command messages were redesigned to be clearer, flashier, and more consistent. |
| Commands / Admin | Reload command improved | Reload flow messaging and feedback were cleaned up and aligned with the upgraded style. |
| Commands / Admin | Withdraw command improved | /withdrawheart feedback now looks better and communicates failure/success more clearly. |
| Commands / Admin | Permission-aware command visibility preserved | Command hiding and execution blocking remain aligned with permission-aware visibility handling. |
| Gameplay Messages | Full message beautification pass | Refined fallback player-facing text across the plugin to be gaudy, colorful, polished, and more aesthetically appealing without being too noisy. |
| Gameplay Messages | Consistent prefix styling | Standardized the plugin prefix and message presentation style. |
| Gameplay Messages | Cleaner success/warning/error tone | Reworked message tone and category styling for clearer positive, warning, and negative feedback. |
| Sound Design | More gameplay sound feedback | Added or refined sound cues for heart usage, revive flow, reloads, rewards, denials, and key system events. |
| Sound Design | Dedicated revenge sound layer | Added revenge-specific sound moments for thread creation, reveal, completion, and breakage. |
| Recipes / UI | Recipe system support retained | Preserved custom recipe support while improving surrounding consistency and documentation readiness. |
| Recipes / UI | Recipe/help support expanded | Improved support for recipe-related help and translation coverage. |
| Code Quality | General hardening pass | Applied stronger null handling, validation, cleaner helper structure, and better cross-file consistency. |
| Code Quality | Shared utility consistency improved | Better aligned message, config, color, and manager usage across the codebase. |
| Code Quality | Cross-system polish pass | Refined behavior and presentation across commands, managers, listeners, placeholders, config, and console output. |
Файлы
lifestealsmp-1.8.0.jar(175.98 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.8.0
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.20–26.2
Загрузок
262
Дата публикации
06.07.2026
