Список изменений
1.7.0
Refactor:
Introduced RootService as composition root with explicit startup/shutdown order Introduced PlayerContext system unifying 18 scattered state maps with lifecycle state machine Introduced EventBus domain event system decoupling MinigameManager cross-domain calls Extracted infrastructure services: VersionService, EconomyService, SeasonsService, NmsAdapter, MaterialResolver Split GameSession into FishSelector, FishMovementSimulator, MinigameRenderer, FishValueCalculator Split Cmd into SellCommandHandler, GiveCommandHandler, CompeteCommandHandler, ConfigCommandHandler, AdminCommandHandler Split Fish into ChargeProgressTracker, HookProjectile, BiteCheckScheduler, FishItemFactory, FishAnimationService, FishBroadcastService Split GUI into GUICommons, HookMaterialGUIHandler, FishDexGUIHandler, CompetitionGUIHandler
Fix:
Fixed startup NPE caused by MessageManager not initialized before Config Fixed Compete init NPE caused by scheduler not injected before manager construction Fixed BukkitRunnable cancel throwing "Not scheduled yet" on scheduler fallback path Fixed all log language keys silently falling back to hardcoded defaults Fixed hardcoded log messages across the codebase Fixed GUI permission check log output in non-debug mode
Improve:
Removed 9 empty dead code files causing cross-package name confusion Removed ~1000 lines of dead code from GUI Fixed XSeries rule violations in EntityBatchProcessor Cleaned duplicate imports

