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Плагины/justTeams
justTeams

justTeams

A powerful teams plugin for multi-server environments with full Folia, Paper, Spigot, and Purpur support.

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Все версииjustTeams 2.6.3

justTeams 2.6.3

Release22.07.2026

Список изменений

Fixes team creation from the GUI, fixes inviting and kicking Bedrock and long-named players, and adds a few requested features: a browse-all-teams menu, points by username, a configurable default description, and optional Unicode tags and names.

[1] Fixed creating a team from the menu getting cancelled the moment you typed. On setups that fire two chat events per message (a chat formatter or a Paper fork can cause it) the name step ate the first copy and handed the second copy to the tag step, so your name got submitted as the tag and creation died right away. The duplicate is caught before it can jump to the next prompt now, so name, tag and colour each wait for their own line. Same fix covers every multi-step chat prompt (rename, description, bank amounts, warp passwords).

[2] Fixed inviting Bedrock players and players with longer names. Invites checked the target's name against the team name length limits, so a Bedrock gamertag with Floodgate's "." prefix (or any name outside your team-name min/max) was rejected as invalid before it even looked the player up. Player names are validated on their own rules now. Inviting also matches the exact name case-insensitively and understands the Bedrock prefix, so a Bedrock player can be invited by their plain gamertag or with the "." either way.

[3] Fixed kicking offline and cross-server members by name. Kicking worked from the menu but the command couldn't find members who were offline, or on another server on a network, and Bedrock names did not match. It resolves the name the same way invites do now, so /team kick works for anyone actually on the team.

[4] Fixed EternalCombat integration reporting "API classes not found" and staying disabled even with EternalCombat installed. The hook was written against an old API path that no longer exists. It now uses EternalCombat's current 2.x API (EternalCombatProvider, FightManager), so combat tagging is detected and the teleport/leave/disband protection actually runs on modern EternalCombat (2.5.x tested).

[5] New browse-all-teams menu. The no-team menu has a Browse Teams button that opens a paginated list of every team on the server. Clicking a public team joins it (or sends a request); private teams just show their info. Fully configurable under team-list-gui in gui.yml.

[6] Team points can be awarded by player name, not just team name. /team admin points add credits that player's clan directly, which is handy for KOTH and event rewards. Team names still work exactly as before.

[7] The default team description is configurable. Set settings.creation.default_description in config.yml. It applies to new teams and to existing teams that never set one, so you can replace "A new Team!" server-wide without touching anything else. Supports MiniMessage.

[8] Optional Unicode team tags and names. Turn on settings.creation.allow_unicode to allow accents, Cyrillic, CJK and other Unicode letters and digits in tags and names. Off by default, so nothing changes unless you want it. Symbols, spaces and formatting characters stay blocked either way, and colour-code and MiniMessage injection is still rejected. On MySQL or MariaDB you need a utf8mb4 database charset for non-Latin characters to store correctly.

Database changes run automatically on first boot and your team data is preserved. Drop the jar in and restart. New config keys are merged into your existing files, nothing you have set is touched.

Файлы

JustTeams-2.6.3.jar(9.23 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.6.3

Загрузчики

Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

4

Дата публикации

22.07.2026

Загрузил

ID версии

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