
JanusMCD – Discord ↔ Minecraft Chat Bridge & Passwordless Auth.
A secure Discord ↔ Minecraft chat bridge with passwordless login, real-time chat sync, account linking, and advanced verification for Spigot, Paper, and Purpur.
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Список изменений
[0.3.4] - 2026-04-13
[!NOTE] This update represents a foundational shift towards a complete Zero Trust Architecture, prioritizing immutable security boundaries and proactive data integrity.
Added
- Unified Linking Bottleneck: Refactored the core account linking logic to funnel all entry points (Slash Commands, Text Messages, and Direct Links) through a single
completeLinkProcessmethod. This ensures consistent enforcement of all security rules across the entire plugin. - Secure Link Wrapper: Restored a secure
linkAccountwrapper forAuthManagerthat maintains API compatibility while strictly routing all login refreshes through the mandatory security bottleneck. - Dynamic JDA Maintenance: Refactored core managers to support hot-swapping the Discord JDA instance during reloads, allowing the plugin to refresh its connection without requiring a full server reboot.
- Friendly Auth-Restart Messaging: Enhanced the login flow to detect when the authentication system is restarting, providing players with informative guidance and a friendly kick message instead of generic errors.
- Dynamic Channel Feedback (STATIC Mode):
- The in-game linking instructions now dynamically resolve and display the #channel-name of the designated Discord linking channel when
STATICmode is enabled. - Improved
AccountLinkListenerto provide immediate, 5-second auto-deleting feedback when a user sends a code to the wrong public channel inSTATICmode.
- The in-game linking instructions now dynamically resolve and display the #channel-name of the designated Discord linking channel when
- Linking Privacy Enhancement: Upgraded all user-facing account linking Slash Commands (
/link register,/link drop,/link status,/link remove,/link clear) to use ephemeral responses. Confirmation embeds and failure notices are now private to the executing user. - Differentiated Limit Feedback: Refactored the
LinkErrorsystem to distinguish between different types of failure limits.MAX_LINKS_REACHED: Specifically messages the user about hitting the maximum accounts per Discord profile.MAX_IP_LINKS_REACHED: Explicitly notifies users when they reach the maximum allowed links from their current IP address.
- Auto-Deleting Public Messages: Implemented a 5-second automatic cleanup for linking codes and bot responses in public channels. This ensures that valid/invalid codes and linking status messages do not clutter public text channels.
- Improved Listener Feedback: The
AccountLinkListenernow provides informative replies in public linking channels when a valid code is posted but fails due to a limit (like IP, Discord, or Guild requirements), ensuring users understand why the process stalled without revealing valid codes to others. - SLASH_ONLY Mode Feedback: In-game linking codes posted via text (DMs) while
SLASH_ONLYis enabled now receive a direct response pointing the user to the/link registercommand.
Fixed
- Shutdown Safety Guardrails: Implemented
plugin.isEnabled()checks across all asynchronous task schedulers to preventIllegalPluginAccessExceptionerrors during server shutdown or reloads. - Discord API Error Suppression: Silenced "Requester has been stopped" log spam that occurred when the Discord bot was forced to shutdown or restart while tasks were still in flight.
- Join-Time Blindness Persistence: Fixed a race condition where players would remain blinded after being unfrozen on their first join after an update. Leveraged
EventPriority.HIGHESTto ensure a final blindness cleanup at the end of the join sequence, providing a robust fix without artificial delays. - Duplicate Join Messages: Resolved an issue where authenticating via 2FA would occasionally trigger duplicate join broadcasts by centralizing broadcast logic within the linking bottleneck.
- STATIC Mode DM Fix: Fixed an issue where private messages (DMs) were ignored when
STATIClinking mode was enabled. DMs are now correctly processed regardless of the designated static channel.
Technical
- Build Optimization: Streamlined the
maven-shade-pluginconfiguration to prevent redundant artifact generation and reduce build noise.
Файлы
JanusMCD-0.3.4.jar(20.93 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.3.4
Загрузчики
BukkitFoliaPaperPurpurSpigotVelocity
Версии игры
1.21–26.1.2
Загрузок
17
Дата публикации
4 дн. назад
