!banner
IdentityMimic is a high-fidelity social deception framework that transforms your Minecraft SMP server into a playground of paranoia, viral betrayals, and high-stakes espionage. Perfect for content creators, roleplay servers, and competitive communities.
Unlike basic /disguise plugins that feel cheap, glitchy, and easily detectable, IdentityMimic is built around an advanced ProtocolLib-driven Decoy Co-existence engine. It manages fake join/leave messages and decoy tablist profiles to ensure your disguise transitions are completely seamless and invisible to other players.
Store, preview, and manage your collection of stolen player identities in a dark-themed interactive RPG-style vault menu. You can track your Soul Energy (XP) progression, upgrade slots, and trigger active deception powers.
!Vault
Switching forms is not instant—it is a highly immersive, vulnerable channeling ritual featuring an animated BossBar tracker, custom sound effects, void particle clouds, and a split-second blindness vignette right before the identity binds.
!ritual
Disguises are unstable. Sprinting, jumping, and taking damage build up Heat and decay your Stability. At low stability, your skin will flicker and your nametag will display random matrix characters to nearby players.
!stability
| Command | Permission | Description |
|---|---|---|
/identity vault | identitymimic.use | Opens the Soul Vault GUI |
/identity equip <name> | identitymimic.use | Initiates transformation to a stored identity |
/identity undisguise | identitymimic.use | Reverts back to your original player skin/identity |
/identity discard <name> | identitymimic.use | Discards an identity shard from your vault |
/identity stats | identitymimic.use | View your current stability, heat, and soul energy stats |
/identity debug | identitymimic.admin | View real-time packet synchronizations and state (Admin) |
plugins/ directory.
A premium social deception and player disguise engine featuring cinematic channeling rituals, custom RPG progression, active abilities, and advanced packet-based stealth decoy synchronization.