
IcedSpear
Your all-in-one map management system allowing you to have custom map lobbies, friends, partys, leaderboards and speedrun timers with ease.
25
0
Список изменений
IcedSpear v1.1.0 Changelog
Dependency & Core Changes
- Switched to FAWE: Replaced standard WorldEdit dependency with FastAsyncWorldEdit (FAWE) for improved performance.
- Version Bump: Updated plugin version to
1.1.0.
Map Management & Optimization
- Schematic Caching: The plugin now detects if a map's world folder already exists. If it does, the schematic paste is skipped, significantly speeding up re-joins on existing maps.
- Instance Scaling: Implemented automatic instance creation. If
PUBLIC_MapNameis full, the plugin now dynamically spins upPUBLIC_MapName_ins2,_ins3, etc. - Smart Waiting Queue:
- Replaced the "Map not ready" rejection message with a queue system.
- Players joining a map in
CREATINGstate now receive a "Please be patient" message. - Players are automatically teleported into the map as soon as it is ready.
- Auto-Deletion Fixes:
- Fixed the issue where empty maps were not deleting.
- Added logic to cancel deletion if a player joins during the countdown.
- Added logic to immediately destroy a map if creation finishes but all waiting players have left.
- Join Safety: Added a check to prevent players from attempting to join the map they are currently playing in.
Party System
- Party Limits: Party size is now capped by the global
max-playersconfig setting. - Kick Command: Added
/party kick <player>allowing party leaders to remove members. - Tab Completion: Added tab completion for the new kick command.
Bug Fixes
- Fixed
MapInstancemissing field causing compilation errors. - Fixed
PartyManagerconstructor mismatch in main class.
Файлы
icedspear-1.1.0.jar(328.48 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.1.0
Загрузчики
Paper
Версии игры
1.21–1.21.11
Загрузок
4
Дата публикации
3 мес. назад
