
Hostility Inverted
Hostility Inverted flips Minecraft roles: passive mobs attack players, hostile mobs act passive, and you can trade/ally with illagers. It also inverts light behavior for a role-reversal survival twist.
Список изменений
Hostility Inverted v1.0.1 Changelog
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Added full light inversion system:
- Day/bright skylight applies Blindness.
- Night/true darkness applies Night Vision.
- Smoothed transitions + anti-flicker.
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Added sunlight burning for players (undead-style), with instant stop under cover.
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Added helmet protection for sunlight burn using only Diamond and Netherite helmets (with durability loss).
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Added inverted bed sleep: sleep only during day, then wake into night after sleep animation.
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Added daytime passive spawn boost (hostile-like daytime pressure from inverted passives).
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Improved inverted passive mob combat:
- Dynamic damage scaling per mob stats/type.
- Fairer villager chase speed tuning.
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Changed boss exceptions: Warden, Wither, and Ender Dragon keep vanilla hostility.
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Added provocation rule: hitting an inverted hostile mob makes that mob return to vanilla hostile behavior.
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Fixed hostile-passive inversion edge cases (creeper/skeleton/spider behavior attempts, targeting leaks, warden darkness side effects).
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Fixed villager fear compatibility so vanilla iron golem spawning/iron farms keep working.
