
hCaptureEvent
WorldGuard-based capture events with scheduled zones, player and clan modes, rewards, boss bars, particles and PlaceholderAPI support.
Список изменений
Armor glow
Allies inside the zone are highlighted with the color from relationArmor.allies.color.
Enemies inside the zone are highlighted with the color from relationArmor.enemies.color.
Works per-viewer through equipment packets and does not touch scoreboard, tab, nametag, prefix/suffix.
Configured separately for each zone through relationArmor.
Regular player glowing inside the zone
Added zoneGlow.enable.
If enabled, all valid players inside an active zone receive the glowing effect.
When leaving the zone or when the event ends, the previous glowing state is restored.
Minimum group players required for capture
Added settings.hclans.minPlayersInZone and settings.towny.minPlayersInZone.
Scoring method selection
Added settings.scoringType.
TIME = points are gained for staying inside the zone.
KILLS = points are gained for killing players from another clan/town inside the zone.
Added settings.killPoints.
Multiplier and pauseCapture
Added settings.multiplier.
If true, the more players from a clan/town are inside the zone, the faster points are gained.
Added settings.pauseCapture.
If true, time-based points are not awarded while different clans/towns are inside the zone.
Point ownership
After a victory, the owner of the point is saved: clan, town, or player.
The player who earned the most points during the latest event is also saved.
WorldGuard access for the winner
Added regionAccess.
The winning clan/town is added to the members of the point region.
Optionally sets use, interact, and chest-access flags for members.
Teleport to a captured point
/clan forpost works for HCLANS.
/t forpost works for TOWNY.
Top and owner placeholders
%hcaptureevent_wins_
