
Gost
Gost is a Minecraft server plug-in that combines cat and mouse, ghost and man, hide-and-seek... In the tense and exciting confrontation, experience the pursuit of life and death between human beings and ghosts.
Список изменений
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新增:
🛡️ 神圣守护系统 & 猎魔人阶段增强功能
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鬼玩家复活机制 猎魔人阶段鬼玩家被击杀后进入旁观模式,可配置的复活倒计时(默认15秒),倒计时显示在ActionBar上,复活时播放视觉效果和音效。
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智能血量调整系统 普通鬼血量降至2点,母体鬼血量降至3点,猎魔人血量固定为2点(均可配置)。自动适应游戏阶段变化。
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禁止回血机制 猎魔人阶段禁止所有玩家回血(包括自然恢复、饱食度、药水效果),并提供明确的游戏提示。
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收割者伤害系统 基于伤害值而非攻击次数的击杀逻辑,可配置每次攻击伤害值,显示伤害值和剩余血量信息。
配置项:divine-guardian.demon-hunter 下可调整复活时间、血量、伤害等参数。
**_⚠此版本我还没找玩家测试是否具有可行性,或者是否存在任何Bug,若出现问题请退回使用上一个版本。
加🐧群联系:649213920
或者给我发邮件—>lztkdxtn@qq.com_**
Newly Added:
🛡️ Sacred Guardian System & Enhanced Features for the Demon Hunter Stage
Ghost Player Resurrection Mechanism When a ghost player is killed in the Demon Hunter stage, they enter spectator mode. A configurable resurrection countdown (default 15 seconds) is displayed on the ActionBar, and visual effects and sound effects are played when they resurrect.
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Intelligent Health Adjustment System The health of ordinary ghosts is reduced to 2 points, and that of the mother ghost is reduced to 3 points. The health of the demon hunter is fixed at 2 points (all configurable). Automatically adapts to changes in game stages.
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Prohibition of Health Restoration Mechanism During the Demon Hunter stage, all players are prohibited from restoring their health (including natural recovery, fullness, and potion effects), and clear in-game prompts will be provided.
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Harvester Damage System Kill logic based on damage value rather than attack count, configurable damage value for each attack, display damage value and remaining health information.
The configuration item: divine-guardian.demon-hunter allows for adjustments to parameters such as resurrection time, health points, and damage.
