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Gost

Gost

Gost is a Minecraft server plug-in that combines cat and mouse, ghost and man, hide-and-seek... In the tense and exciting confrontation, experience the pursuit of life and death between human beings and ghosts.

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Все версииGost 2.3.1

Gost 2.3.1

Release26.08.2026

Список изменений

  • Final version of v2.3.1!
  • 一个更棒的Gost_v2.3.1的修改版!
  • A Better version of Gost_v2.3.1!

Check what's new in v2.3.1—>Gost Wiki

点我看 中文 ! 更新内容如下:

🛡️ 救赎者系统 · 重构

  • 删除「神圣守护模式 1/2」切换开关,救赎者现常驻每局游戏
  • 每局最多 2 名救赎者,随「神之救赎」道具随机绑定人类玩家发放
  • 救赎者直接获得独立神圣守护(不影响原有神圣守护系统)
  • 神之救赎 · 修改:

使用次数从 2 改为 1,并直接附加道具 一次机会; 强制置入物品栏第一格,并增加防重复发放(救赎者后续触发神圣守护不再重复获得);

⚔️ 收割者武器 · 彻底重做

  • 左键单体攻击:冷却 2 秒,对 普通鬼 需 2 次击杀,对 母体鬼 需 4 次击杀(纯击中次数判定,不再依赖血量)
  • 右键范围技能「收割」:半径 4 格 AOE,冷却 10 秒,附带冲击粒子特效 + 凋零死亡音效

👻 鬼复活机制 · 优化

  • 死亡后隐身但可自由移动(不再锁定坐标、不再减速、不再飞行)
  • 复活方式改为随机地点复活(在游戏区域内随机坐标传送),不再原地复活
  • 保留 10 秒倒计时 + 重生字幕/音效

🧙 猎魔人阶段防御 · 重构

  • 阵营伤害保护:猎魔人无法伤害人类/猎魔人,鬼无法伤害鬼(母体无法击杀普通鬼),人类无法伤害人类
  • 死亡拦截:鬼/猎魔人的真实死亡事件被取消,不会回到重生点
  • 环境伤害保护:鬼/猎魔人免疫坠落、岩浆、火焰等环境伤害
  • 删除「禁止回血」:猎魔人阶段玩家可正常回血
  • 猎魔人阶段获得/刷新神圣守护:新增配置开关 holy-guardian-on-phase: true(配置版本 27→28)。开启时,所有剩余人类进入猎魔人阶段获得神圣守护(已有守护的刷新为满状态,重置 3 次抵挡计数);关闭则走旧逻辑

👾 鬼阵营进化系统 · 新增

  • 触发条件:猎魔人阶段,参与游戏玩家 > 5 人时
  • 生成:游戏区域内随机位置放置发光的绿宝石(持续附魔粒子 + 发光效果标记)
  • 拾取条件:仅普通鬼可以拾取
  • 效果:拾取后变身为母体鬼,获得母体血量,可猎杀猎魔人
  • 公告/字幕/音效(中英双语):
  • 出现提示:✦ 游戏区域出现母体升级绿宝石! / ✦ A Mother Upgrade Emerald has appeared!
  • 变身字幕:👑 你成为了母体鬼! / 👑 You are the Mother Ghost!
  • 变身广播:[玩家]拾取了母体绿宝石,变身为母体鬼!
  • 音效:挑战完成提示 + 末影龙低吼
  • 游戏结束时自动清理绿宝石

⛓️ 母体攻击机制 · 优化

  • 无神圣守护的猎魔人:4 次击中 → 感染
  • 有神圣守护的猎魔人:先 3 次破除守护,再 4 次 → 感染

🍴 臭牛排机制 · 改动

  • 右键开始食用,1 秒吃完后效果生效,中途切换物品会打断

🎒 背包管理系统 · 新增

  • 对局期间最多 9 个道具
  • 道具不可放入背包(强制移回物品栏)
  • 道具不堆叠,不允许两个相同道具,不允许两个肾上腺素(人鬼通用道具除外)
  • 「收割者」/「神之救赎」强制放置在第一格
  • 顺带修复:ItemManager.tryGiveItem 定时发放时加入专属道具去重(不重复发肾上腺素/狂暴/控魂术等),只放物品栏不放背包,与 v2.3.1 背包规则一致

💰 额外奖励结算 · 修复&优化

  • 原代码已有奖励机制(addRewardPoints/settleRewardPoints/depositServerReward)但从未在游戏结束时调用,现于 endGame、endGameWithNoGhosts、forceStopGame 三处补上结算调用
  • config.yml 补上缺失的 reward 配置段(救赎 100 / 普通鬼 50 / 母体 100),键名对齐原有 getter

(当你救赎一名鬼玩家/击杀一名母体时可获得100游戏币,当猎魔人击杀一名普通鬼可获得50游戏币)

🔥 击杀烟花反馈 · 优化

  • 猎魔人击杀鬼时,在击杀位置放烟花(红黄 BURST 效果,1 tick 后引爆)
  • 保留爆炸粒子 + 凋零死亡音效
  • 新增击杀字幕(中英双语):

中文:💥 击杀成功! → 你击杀了 [玩家]

English:💥 Elimination! → You eliminated [Player]

🎯 选区粒子框 · 全新

  • 设置选区后,显示火焰粒子框,持续 30 秒

🌐 双语字幕 · 优化

  • 复活等待 / 重生 / 收割 / 救赎 / 母体禁足等新增中英双语字幕

⚙️ 命令整合与权限精简 · 优化

  • 将divineguardian / ghostparticle (神圣守护/粒子效果)并入 /gostadmin divine 和 /gostadmin particle
  • 仅保留三个权限:gost.use | gost.player | gost.admin

🧩 新增/修改文件

  • SoundCompat.java(新增)— 音效全版本兼容
  • ParticleCompat.java(已有)— 粒子全版本兼容
  • DivineGuardianManager.java — 复活逻辑、击杀烟花、母体进化系统
  • GameListener.java — 绿宝石拾取监听

Update details as follows:

🛡️ Redeemer System · Overhaul

  • Removed the "Sacred Guardian Mode 1/2" toggle; redeemers are now permanently active in every game session.

  • Up to 2 redeemers per match, randomly assigned to human players via the "Divine Redemption" item.

  • Redeemers directly gain independent Sacred Guardian protection (without affecting the original Sacred Guardian system).

  • Divine Redemption · Changes:

    Usage count reduced from 2 to 1, and now automatically grants one chance upon use.

    Item is forced into the first inventory slot, with anti-duplicate logic added (subsequent activation of Sacred Guardian by redeemers will not grant duplicates).

⚔️ Reaper Weapon · Complete Rewrite

  • Left-click single-target attack: 2-second cooldown. Requires 2 hits to kill regular ghosts, 4 hits to kill Mother Ghosts (based purely on hit count, no longer dependent on health).
  • Right-click area-of-effect skill "Harvest": 4-tile radius AoE, 10-second cooldown, featuring shockwave particle effects and a withering death sound.

👻 Ghost Respawn Mechanism · Optimization

  • After death, ghosts become invisible but retain full mobility (no longer locked in place, no movement speed reduction, and no flight restriction).
  • Respawn location changed to random spawn points within the game area (teleported to a random coordinate), instead of respawning at the original location.
  • Retains 10-second countdown timer along with respawn subtitle/sound effect.

🧙 Hunter Phase Defense · Restructure

  • Faction damage protection: Hunters cannot damage humans or other hunters; ghosts cannot damage fellow ghosts (Mother Ghosts cannot kill regular ghosts); humans cannot damage other humans.
  • Death interception: True death events for ghosts and hunters are canceled—players do not return to their respawn point.
  • Environmental damage immunity: Ghosts and hunters are immune to fall damage, lava, fire, and other environmental hazards.
  • Removal of "No Healing Allowed": Players in Hunter phase can heal normally.
  • Sacred Guardian acquisition/refresh during Hunter phase: New configuration switch added: holy-guardian-on-phase: true (config version 27→28). When enabled, all remaining humans entering the Hunter phase receive Sacred Guardian (existing guardians are refreshed to full state, resetting the 3-block counter). If disabled, previous logic applies.

👾 Ghost Faction Evolution System · Added

  • Trigger condition: During the Hunter phase, when there are more than 5 participating players.

  • Generation: A glowing emerald appears at a random location within the game area (with continuous enchantment particles and glowing visual markers).

  • Pickup condition: Only regular ghosts can pick it up.

  • Effect: Upon pickup, transforms into a Mother Ghost, gains Mother Ghost health, and becomes capable of hunting down Hunters.

  • Announcements/Subtitles/Sounds (bilingual Chinese/English):

    Appearance notification: ✦ A Mother Upgrade Emerald has appeared!

  • Transformation subtitle: 👑 You are the Mother Ghost!

  • Transformation Broadcast: [Player] picked up the Mother Emerald and transformed into the Mother Ghost!

  • Sound Effects: Challenge completion notification + Ender Dragon roar

  • Automatically clear emeralds upon game end

⛓️ Mother Attack Mechanism · Optimization

  • Hunter without Divine Protection: 4 hits → infection
  • Hunter with Divine Protection: First break protection with 3 hits, then 4 more hits → infection

🍴 Stinky Steak Mechanism · Change

  • Right-click to start eating; effect activates after 1 second of consumption. Switching items mid-eat will interrupt the process.

🎒 Backpack Management System · New Features

  • Maximum of 9 items allowed during gameplay
  • Items cannot be placed in the backpack (automatically returned to inventory)
  • Items do not stack; no duplicate items allowed, including two identical items or two adrenaline doses (except for shared human/ghost items)
  • "Harvester" / "Divine Redemption" must be forced into the first slot
  • Also fixed: ItemManager.tryGiveItem now includes unique item deduplication when issuing timed rewards (no repeated adrenaline, rage, soul control, etc.), only placing items in inventory—not backpack—aligning with v2.3.1 backpack rules

💰 Additional Reward Settlement · Fix & Optimization

  • Original code already had reward mechanisms (addRewardPoints/settleRewardPoints/depositServerReward), but they were never called at game end. Now added settlement calls in endGame, endGameWithNoGhosts, and forceStopGame
  • Added missing reward configuration section in config.yml (Redemption: 100 / Regular Ghost: 50 / Mother: 100), with key names aligned with existing getters

(You earn 100 game coins when you redeem a ghost player or eliminate a host body; hunters earn 50 game coins for eliminating a regular ghost.)

🔥 Kill Firework Feedback · Optimization

  • When a hunter eliminates a ghost, place a firework at the kill location (red and yellow BURST effect, explodes after 1 tick)

  • Retain explosion particles and wither death sound effects

  • Add new kill subtitle (bilingual Chinese/English):

    Chinese: 💥 Elimination successful! → You eliminated [player]

    English: 💥 Elimination! → You eliminated [Player]

🎯 Selection Particle Frame · New

  • After selecting an area, a flame particle frame appears and lasts for 30 seconds.

🌐 Dual-Language Subtitles · Improved

  • Added Chinese-English dual subtitles for respawn waiting / rebirth / harvest / redemption / Matrix banishment, etc.

⚙️ Command Integration & Permission Streamlining · Optimized

  • Merged divineguardian / ghostparticle (Divine Guardian / Particle Effects) into /gostadmin divine and /gostadmin particle.

  • Retained only three permissions: gost.use | gost.player | gost.admin.

🧩 Added/Modified Files

  • SoundCompat.java (new) — Full version compatibility for sound effects
  • ParticleCompat.java (existing) — Full version compatibility for particles
  • DivineGuardianManager.java — Respawn logic, kill fireworks, and Matrix evolution system
  • GameListener.java — Emerald pickup listener

Файлы

Gost-2.3.1(Final).jar(195.21 KiB)
Основной
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Метаданные

Канал релиза

Release

Номер версии

2.3.1

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.2.1–26.1.2

Загрузок

12

Дата публикации

26.08.2026

Загрузил

ID версии

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