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Плагины/Fake Player Plugin (FPP)
Fake Player Plugin (FPP)

Fake Player Plugin (FPP)

Advanced NPC / Bot plugin for Paper, Purpur, and Folia 1.21+

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Все версииFake Player Plugin (FPP) 2.0.2

Fake Player Plugin (FPP) 2.0.2

Beta10.07.2026

Список изменений

v2.0.2 (Beta)

Fixed — Permissions No Longer Bypass LuckPerms

  • Removed the hard-coded player.isOp() shortcuts (Perm.hasOrOp, BotAccess.isAdmin, BotListGui.isAdmin, BotSettingGui.isOp) that granted admin access to server operators even when a permissions plugin like LuckPerms explicitly denied the relevant fpp.* node. Every permission check now goes through hasPermission() only, so LuckPerms grants/denies are always respected, operators included.
  • Fixed canUse() gates that were stricter than the granular permission nodes they were meant to allow — players granted only fpp.left-click.once/.stop, fpp.right-click.once/.stop, fpp.despawn.own, fpp.move.to/.coords, or fpp.inventory.own were previously blocked at the command dispatcher before those fine-grained nodes were ever checked.
  • Added the missing fpp.inventory.own permission constant and wired it into the /fpp inventory command and the right-click-to-open-inventory listener — this node was documented in plugin.yml but had no effect at all.

Fixed — Folia Compatibility

  • Fixed a TickThread crash ("Accessing entity state off owning region's thread") when refreshing a bot's floating name-tag activity line. The nametag refresh loop now dispatches to each bot's owning region thread on Folia instead of running on the global region thread.
  • Fixed bots showing their vanilla over-head name doubled up with the custom name-tag display on Folia. Folia's Scoreboard/Team API is a documented gap (global state the project hasn't implemented for regionised ticking), so hiding the vanilla name no longer touches Bukkit.getScoreboardManager()/Team at all — a PlayerTeam is built directly from NMS and its ClientboundSetPlayerTeamPackets are sent straight down each viewer's connection.
  • Fixed a client-crashing bug in that same rework: sending a "remove from team" packet for a bot whose name had never actually been added (e.g. a second bot's very first spawn) made the vanilla client throw and disconnect ("Network Protocol Error"). The plugin now only sends a removal for a name it actually tracked as hidden.
  • Fixed onDisable() crashing on Folia with IllegalPluginAccessException ("Plugin attempted to register task while disabled") when despawning bots during shutdown. FppScheduler now detects a disabled plugin and runs the work directly instead of scheduling it — safe, since Folia halts all region ticking before onDisable() runs.
  • Fixed Head-AI being hard-disabled on Folia entirely. The restriction predated the current per-bot region-thread dispatch and was never removed after the rest of the tick loop became Folia-safe; it now runs on Folia the same as on Paper.

Changed — /fpp spawn Is Now In-Game Only

  • /fpp spawn can no longer be run from the server console (or dispatched as console) — it requires a real player sender, matching most other bot commands.
  • Removed world/coordinate targeting (/fpp spawn <world> [x y z]) — a bot always spawns at the commanding player's own location now. The fpp.spawn.coords permission node is gone along with it.

Performance

  • Removed reflective Method.invoke() calls from every hot per-tick NMS path in NmsPlayerSpawner (doTick(), getHandle(), and everything built on it — setJumping, setHeadYaw, setMovementForward, setMovementStrafe, applyServerVelocity, and more) in favor of direct calls. ServerPlayer.tickPhysics()'s doTick() invocation alone accounted for ~69% of the plugin's own profiled self-time in benchmark reports; this scales linearly with bot count, so the win grows with server size.

Файлы

fake-player-plugin-2.0.2.jar(1.67 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

2.0.2

Загрузчики

BungeeCord
Folia
Paper
Purpur
Velocity

Версии игры

1.21–26.2

Загрузок

994

Дата публикации

10.07.2026

Загрузил

ID версии

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