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Плагины/Fake Player Plugin (FPP)
Fake Player Plugin (FPP)

Fake Player Plugin (FPP)

Spawn realistic fake players on your Paper server — complete with tab list presence, server list counts, join/quit messages, and in-world entities. Can also be used as configurable AFK bots to keep your server active.

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Все версииFake Player Plugin (FPP) 1.6.6.12.4

Fake Player Plugin (FPP) 1.6.6.12.4

Release04.06.2026

Список изменений

v1.6.6.12.4 (Debug GUI, Left-Click Combat & Stability)

🎯 Main Focus

  • Fix bot despawn after spawn bug — bots no longer instantly despawn due to stale spawn-protection checks or missing WorldGuard session state after teleport/respawn
  • PacketEvents fail injection — suppressed kicks caused by "packetevents" + "inject" errors that triggered an infinite despawn loop on every bot join
  • LuckPerms patch — pre-caches LuckPerms user data before placeNewPlayer() to prevent ServerThreadLookupException on Folia and ensure Vault/WG hooks resolve correctly at spawn time

🐛 Debug GUI & Chat Broadcasting

  • Debug Settings GUI/fpp settings now has a 🐛 ᴅᴇʙᴜɢ category with 23 clickable toggles for every debug.yml category (master, general, startup, NMS, database, packets, network, config-sync, chat, swap, commands, head-ai, right-click, etc.)
  • Debug Chat Broadcast — new debug-chat: false key in debug.yml. When enabled, all FppLogger.debug() output is sent to online players with fpp.op or fpp.notify as in-game chat messages (gray prefix: [ꜰᴘᴘ DEBUG/<topic>] <message>)
  • Runtime debug toggling — debug categories can be flipped on/off without restarting via the GUI; changes are saved to debug.yml immediately

🖱️ Left-Click Command Improvements

  • Auto-target hostile mobs — bots now automatically detect and attack hostile mobs (Monsters, Slimes, Ghasts, Phantoms, Hoglins, Shulkers, EnderDragon) in their forward cone when no block is targeted
  • Auto-aiming — bot head and body smoothly rotate to face the targeted mob
  • Multi-flag parsing — fixed --once, --repeat, --hold, and --stop flag handling so multiple flags can be specified correctly in a single command

🔧 Bug Fixes & Stability

  • LuckPerms cache warmupNmsPlayerSpawner pre-loads LuckPerms user data before placeNewPlayer() to prevent ServerThreadLookupException on Folia
  • WorldGuard session refresh — complete rewrite using cold re-initialization via reflection (tryRemoveSession + Session.initialize()) to prevent stale region data after bot teleports/world changes
  • Teleport/respawn WG refreshFakePlayerEntityListener adds PlayerTeleportEvent.MONITOR and PlayerRespawnEvent handlers with delayed (1-2 tick) WG session refresh
  • Spawn protection teleport fixBotSpawnProtectionListener now allows PLUGIN and COMMAND teleports during the grace window so /fpp tph and cross-world moves work correctly; portals are still blocked
  • Despawn reason tracking — all removeBot() calls now pass descriptive reasons (spawn_body_failed, command_despawn, gui_delete, badword_cleanup, packetevents_kick, kicked_by_server, api_despawn, rename_swap, body_remove, etc.) instead of "unspecified"
  • PacketEvents kick suppressionFakePlayerKickListener silently cancels kicks containing "packetevents" + "inject" instead of despawning the bot, preventing instant-despawn loops
  • Attribution/logging cleanup — silenced license heartbeat, JSON response, and integrity check logs unless explicitly enabled via debug.yml
  • Placeholder formatting — cleaned up formatUptime one-liner in FppPlaceholderExpansion
  • Help GUI formatting — fixed indentation in lore builder

Файлы

fake-player-plugin-1.6.6.12.4.jar(1.08 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.6.12.4

Загрузчики

BungeeCord
Folia
Paper
Purpur
Velocity

Версии игры

1.21–26.1.2

Загрузок

1.2K

Дата публикации

04.06.2026

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ID версии

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