What's new in 1.1.0: shared Team Heart Bank (requires TeamsAPI), automated revive beacon placement with scheduling and random regions, WorldGuard protection for auto-spawned beacons, EzCountdown support for beacon warm-up timers, and an expanded interactive beacon GUI. Several bug fixes for bans, beacons, and the team bank.
Teams can now pool hearts into a shared bank. Players deposit and withdraw hearts; admins can inspect or adjust any team's balance directly from the console or in-game.
Player commands:
| Command | Permission |
|---|---|
/lifesteal teambank balance | lifesteal.teambank.balance |
/lifesteal teambank deposit <amount> | lifesteal.teambank.deposit |
/lifesteal teambank withdraw <amount> | lifesteal.teambank.withdraw |
Admin commands — operate on any team by name or UUID:
| Command | Permission |
|---|---|
/lifesteal teambank admin balance <team> | lifesteal.teambank.admin.balance |
/lifesteal teambank admin deposit <team> <amount> | lifesteal.teambank.admin.deposit |
/lifesteal teambank admin withdraw <team> <amount> | lifesteal.teambank.admin.withdraw |
/lifesteal teambank admin reset <team> | lifesteal.teambank.admin.reset |
/lifesteal teambank admin transfer <from> <to> <amount> | lifesteal.teambank.admin.transfer |
The bank uses YAML or MySQL storage, matching your existing storage setting.
New lifesteal-core.yml keys:
team-bank:
enabled: true
max-hearts: 100 # global cap on a team bank balance
per-team-overrides: # optional per-team cap (overrides max-hearts for that team)
MyTeam: 50 # key: team name or UUID
Team-kill bypass — heart transfers are skipped when killer and victim share a team.
Replaces the old flat team-kill-bypass-with-teams-api boolean with a richer section
(old key still works as a fallback — see Migration notes below):
team-kill-bypass:
enabled: true
exempt-worlds: # worlds where the bypass does NOT apply
- pvp-arena
min-team-size: 2 # bypass only activates when the team has at least N members
The plugin can now place revive beacons in the world automatically — on a recurring timer, on demand via command, or at a random location within a configured bounding box or weighted region list.
EzCountdown Bossbar countdown
!EzCountdown Beacon Countdown
Warming up time
!Minecraft Lifesteal Revive Beacon Warming Up
Player selection
!Beacon Player selection Revive
New /beacon command — top-level alias for /lifesteal beacon — with three new subcommands:
| Command | Description |
|---|---|
/beacon spawn [world x y z] | Place a beacon at explicit coordinates, or a random location |
/beacon despawn <id|all> | Remove one or all active plugin-spawned beacons |
/beacon spawns | List all active plugin-spawned beacons and their status |
New revive-beacon.yml keys under spawn:
spawn:
max-concurrent: 1 # maximum simultaneously active plugin-spawned beacons
expiry-minutes: 60 # auto-remove after N minutes (0 = never expire)
cooldown-minutes: 30 # minimum time between consecutive spawns (0 = no cooldown)
schedule:
interval-minutes: 120 # auto-spawn every N minutes (0 = disabled)
random-spawn:
world: world
min-x: -1000
max-x: 1000
min-z: -1000
max-z: 1000
min-y: 0 # 0 = use world surface height (getHighestBlockY)
max-y: 0
random-spawn-regions: # optional: named weighted regions replace the single bounding box
spawn-area:
weight: 3
min-x: -200
max-x: 200
min-z: -200
max-z: 200
availability-event: # announcements/effects when beacon becomes usable
broadcast: true
title: true
particles: true
fireworks: true
countdown:
name-prefix: "beacon-" # EzCountdown timer name prefix
per-type-messages: {} # per-display-type message overrides
A WorldGuard region is automatically created around each plugin-spawned beacon to prevent
players from breaking or tampering with it. The region is removed when the beacon despawns.
Configurable radius and flag overrides: deny-build, deny-pvp, deny-mob-damage,
deny-explosions. Silently skipped when WorldGuard is not installed.
An EzCountdown timer is shown while a beacon warms up before becoming available. Supports
ACTION_BAR, BOSS_BAR, CHAT, TITLE, and SCOREBOARD display types. Falls back to
an internal timer when EzCountdown is not installed.
WorldGuard, EzCountdown, and TeamsAPI are now listed as softdepend in plugin.yml.
The plugin loads and works fully without any of them — each integration is silently skipped
when its dependency is absent.
All new messages (team bank player/admin commands, beacon auto-spawn announcements) are
translated in all eight bundled locales: en, de, es, fr, nl, pt, ru, zh.
min-hearts setting —
the zero-heart ban check ran against an already-floored value, so players reaching zero
hearts were never banned under the default min-hearts: 1.0. Ban now fires correctly./pardon <player> was reversed on server restart — manually pardoning a player (via
/pardon or by editing banned-players.json) was undone the next time the server started,
because the plugin re-applied the stored ban. Bukkit's ban list is now treated as
authoritative: if a ban is missing there, it is removed from storage too.ClassCastException whenever the plugin tried to issue a ban. Fixed.deposit/withdraw validated the heart amount before checking whether the
feature was enabled, returning a misleading error. Corrected to check enabled-state first.de, es, fr, nl, pt,
ru, and zh locale files were missing the team-bank message keys introduced in earlier
builds. All locale files are now complete.team-kill-bypass-with-teams-api flat key superseded by the new team-kill-bypass
section (see Added above). The old flat key is still read as a fallback — no immediate
action required.No breaking changes. Existing configs continue to work without modification. One key is superseded but remains backward-compatible:
Old key (lifesteal-core.yml) | Replacement | Notes |
|---|---|---|
team-kill-bypass-with-teams-api: true/false | team-kill-bypass.enabled: true/false | Old key still works as a fallback |
Four Bukkit events are fired during the plugin-spawned beacon lifecycle
(package com.skyblockexp.ezlifesteal.api.event):
| Event | Cancellable | Fires when |
|---|---|---|
BeaconSpawnEvent | ✓ | Before the beacon block is placed in the world |
BeaconAvailableEvent | Beacon transitions from warm-up to available | |
BeaconUsedEvent | A player successfully uses a beacon to revive someone | |
BeaconExpiredEvent | Beacon expires naturally or is forcibly despawned |

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