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!Bungeecord and Velocity support
ezeconomy-velocity module provides a Velocity proxy plugin for cross-server payment notifications and global player list broadcasting. Deploy ezeconomy-velocity.jar on your Velocity proxy alongside the main plugin on backend servers.MessagingService, MessagingTransport, and MessageType abstractions in core. Supports three transports: Velocity plugin messaging, BungeeCord plugin messaging, and Redis pub/sub.RedisMessagingTransport in the ezeconomy-redis module enables proxy-independent cross-server messaging via Redis pub/sub. Ideal for multi-proxy setups or networks already running Redis.StorageProvider.persistPlayerInfo() stores UUID/name/display name on join, enabling resolvePlayerByName() for cross-server name lookups.locking section in config.yml with ttl-ms, retry-ms, and max-attempts settings, replacing hardcoded values.docs/feature/cross-server.md and docs/integration/velocity.md covering all three messaging transports, configuration, and deployment.ezeconomy-velocity module.eco_give, baltop_footer, payment_cancelled, recipient_offline_queued./pay alias: ezpay.MySQLStorageProvider.persistPlayerInfo() implementation for explicit player data upserts.EzBungeeProxyPlugin now implements Listener, registers both ezeconomy:locks and ezeconomy:notify channels, handles payment notification forwarding, sends RECIPIENT_OFFLINE responses, and broadcasts the global player list every 3 seconds.main class reference, added description, enabled resource filtering for ${project.version}.<version> tags).docs/feature/proxy-network.md and docs/integration/bungeecord.md to reflect Velocity support and cross-server messaging.StorageProvider.transfer() now uses configurable lock timing via EzEconomyPlugin.getLockTtlMs/RetryMs/MaxAttempts().plugin.yml - Main class was pointing to the wrong class (EzBungeeProxy instead of EzBungeeProxyPlugin)./pay failing silently - Payments to players on other backend servers failed because the recipient was looked up only in Bukkit's local player cache. PayCommand now checks MessagingService.isNetworkPlayer() and StorageProvider.resolvePlayerByName() when local lookups fail.PaymentExecutor was using Bukkit.getOfflinePlayer(name) which generates an offline-mode UUID for players who have never joined the local server. It now resolves the correct UUID from the messaging service or shared database.MySQLStorageProvider.resolvePlayerByName() not implemented - The default no-op from the StorageProvider interface was being used. Now queries the players table by name to return the correct UUID.
Modern, fast, and flexible Vault economy provider for Minecraft servers. Supports YML, MySQL, SQLite, MongoDB, and custom storage. Multi-currency, async caching, and robust permissions for any server size.