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The plugin has been updated to Minecraft 26.1.2 and Java 25
Boost-context messages in messages.yml now support additional tags automatically.
You can use these in any message that relates to a specific boost:
| Tag | Example output |
|---|---|
<boost> / <boost_display> | Speed Boost |
<boost_key> | speed |
<boost_cost> | 50,000 |
<boost_cost_compact> | 50K |
<boost_cost_raw> | 50000 |
<boost_duration> | 120 |
<boost_cooldown> | 60 |
Available in: boost-activated, boost-expired, boost-cooldown, boost-effect-cooldown, insufficient-funds, cost-charged, token-used.
<boost> now shows display name everywherePreviously boost-expired, cost-charged, and token-used showed the internal config key (e.g. speed) instead of the configured display name (e.g. Speed Boost). This is now fixed. Use <boost_key> if you specifically need the raw config key.
Requires PlaceholderAPI to be installed.
| Placeholder | Returns |
|---|---|
%ezboost_has_active_boost% | true or false |
%ezboost_active_boost% | Config key of the active boost, or empty |
%ezboost_active_boost_display% | Display name of the active boost, or empty |
%ezboost_active_boost_time_remaining% | Seconds remaining as a number |
%ezboost_active_boost_time_remaining_formatted% | MM:SS or HH:MM:SS |
%ezboost_is_active_<boostkey>% | true or false |
%ezboost_cooldown_remaining_<boostkey>% | Cooldown seconds as a number |
%ezboost_cooldown_remaining_formatted_<boostkey>% | MM:SS or HH:MM:SS |
%ezboost_xp_multiplier% | Active XP multiplier (1 if no XP boost is running) |
Example uses:
Boost: %ezboost_active_boost_display% (%ezboost_active_boost_time_remaining_formatted%)%ezboost_has_active_boost% equals falseXP rate: %ezboost_xp_multiplier%x
The ultimate token-based booster system. Create custom speed, movement, and gameplay buffs for your players.