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CustomEntity), which supports any custom entity that causes an explosion that is not contained in VanillaEntity. This is the case, for example, for MrCrayfish's Gun Mod, which adds some custom entities. Since ExplodeAny can't know anything about this entities, it's mandatory to specify a new entity property, ExplosionRadius, in all these entities.ExplosionRadius: Allows to set the explosion radiusExplosionFactor: Allows to set a multiplier for the explosion radiusReplaceOriginalExplosion: Allows to replace the original explosion, thus using the custom radius for a new custom explosionExplosionRadiusFactor in favor of entity's ExplosionRadius and ExplosionFactor./explodeany configuration show, which allows to show both entity and material configurations for all sections. Required permission: explodeany.configuration.show./explodeany checktool toggle [player], which allows to toggle other players' checktool. Required permission: explodeany.checktool.toggle.others. (Note that this permission is NOT contained in explodeany.checktool.toggle, so it is not applied by default for players that can toggle their own checktool)