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TUTORIAL.md will be saved along the plugin resources in the plugin folder. It is a small crash course a wrote for some of you that reached out to me, so I really hope it can clarify (even a little) how to configure the plugin. I'm sorry for all the problems you might have experienced, I'm aware of it, but unfortunately I haven't had time to work on a graphical configuration editor. I really hope to release 2.0 somewhere this summer :)CustomEntity section, there's a new debug mode that will print out to the console every explosion that ExplodeAny is able to detect. If you're lucky and the mod you're using adds an entity that ExplodeAny can print while in debug mode, that means you can freely use it in the CustomEntity section! Read the last section of the tutorial if you need more instructions on this.BED and RESPAWN_ANCHOR.