
EventTeams
Reusable event team and teleport plugin
Оцените первым
34
1
Список изменений
FULL POLISH:
EventTeams
Team management plugin for Minecraft events. Built for Paper 26.2. Companion to EventBorders (region containment).
Features
- Teams — create, delete, list, info, with player membership
- Hex colors — full RGB team colors (e.g.
#FF00AA), in addition to legacy ChatColor - Cinematic countdown — five-phase countdown with rising pitch, layered sounds, action bar timer, particle burst at start
- Team-scoped chat — chat prefix shows team color + name automatically
- Scoreboard integration — nametag color above players' heads matches team
- Tab list integration — tab entries get team prefix + color
- PlaceholderAPI — exposes
%eventteams_team%,%eventteams_hexcolor%, etc. - TeamChangeEvent — Bukkit event fired on every membership change (so other plugins like EventBorders can react without polling)
Requirements
- Minecraft: 26.2 (Paper API)
- Java: 25
- Server: Paper (uses Adventure components for messages)
- Optional: PlaceholderAPI, LuckPerms
Install
- Drop
EventTeams-x.y.z.jarintoplugins/ - Start server once to generate
plugins/EventTeams/teams.yml+players.yml - Configure teams via commands (or edit YAML directly +
/event reload)
Quick start
/event team create Blue
/event team hexcolor Blue #0099FF
/event team add <yourIGN> Blue
/event team spawn Blue # set spawn at your current location
/event countdown 30 # cinematic 30-second countdown
/event start Blue # teleport Blue team to spawn
Commands
All commands require eventteams.admin (defaults to op). Run /event for full reference.
| Command | Description |
|---|---|
/event team create <name> | Create a new team |
/event team delete <team> | Delete a team |
/event team list | List all teams |
/event team info <team> | Show team details |
/event team spawn <team> | Set team spawn at your location |
/event team color <team> <ChatColor> | Set legacy 16-color (RED, BLUE, ...) |
/event team hexcolor <team> <#hex|clear> | Set full RGB hex color |
/event team prefix <team> <prefix> | Set chat prefix |
/event team add <player> <team> | Add player to team |
/event team remove <player> | Remove player from their team |
/event team start <team|all> | Teleport team to spawn |
/event countdown <seconds> | Cinematic countdown |
/event start <team|all> | Top-level teleport alias |
/event player <player> | Show player's team |
/event reload | Reload config |
TeamChangeEvent
Every successful add/remove fires TeamChangeEvent. Other plugins can listen:
@EventHandler
public void onTeamChange(TeamChangeEvent event) {
UUID uuid = event.playerUuid();
String oldTeam = event.oldTeam(); // null if no previous team
String newTeam = event.newTeam(); // null if removed entirely
event.joinedTeam(); // true if newTeam != null
event.leftTeam(); // true if oldTeam != null && newTeam == null
event.switchedTeam(); // true if both non-null and different
}
This replaces the need to poll getPlayerTeam(uuid) for cached lookups — subscribe to the event for instant updates.
Performance
getPlayerTeamCached(uuid)is O(1) HashMap lookup against an in-memory reverse indexgetPlayerTeam(uuid)is the legacy YAML read path (kept for back-compat) — prefer the cached version- All mutations synchronized on the TeamManager
PlaceholderAPI
| Placeholder | Description |
|---|---|
%eventteams_team% | Player's team name, or "None" |
%eventteams_prefix% | Color-coded prefix |
%eventteams_color% | Legacy ChatColor code (e.g. §c) |
%eventteams_color_name% | ChatColor name (e.g. RED) |
%eventteams_hexcolor% | Hex string (e.g. #ff00aa) or empty |
%eventteams_size% | Player count on the team |
%eventteams_tabcolor% | Alias for color (TAB plugin compat) |
Cinematic countdown phases
| Time | Phase | What happens |
|---|---|---|
| >60s | Calm | Action bar countdown. Chat reminder every 60s. Low bass note. |
| 10-60s | Building | Action bar. Chat reminder at 30/20/15/11s. Medium bell. |
| 5-10s | Dramatic | Big title with number. Pling + bass layered. Pitch rises as time decreases. |
| 1-5s | Final | Big red bold title. Pling + bell + bass. High pitch. Action bar flashes "START IN N". |
| 0s | Start | Green "EVENT STARTED" title. Triumphant sound + level-up. End-rod particle burst at every player. Team teleport fires. |
Storage
Two YAML files in plugins/EventTeams/:
teams.yml— team definitions (name, prefix, color, hexcolor, players, spawn)players.yml— player→team reverse lookup (legacy; new code uses the in-memory index)
Building from source
git clone https://github.com/Glooshy/EventTeams.git
cd EventTeams
./gradlew build
Output: build/libs/EventTeams-<version>.jar
Requires Java 25 JDK (Gradle toolchain auto-downloads via Foojay resolver).
License
MIT — see LICENSE.
Файлы
EventTeams-1.1.0.jar(35.62 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.0
Загрузчики
Paper
Версии игры
26.2
Загрузок
4
Дата публикации
10.08.2026
