Список изменений
Event Manager 3.5.0
6 new games (56 total)
- Sky Rings: elytra race through floating rings, rockets every 3 rings
- Ice Boat Race: boats on an ice oval with boost strips and pillars, 4 laps
- Supply Drop: start with nothing, loot falls from the sky, the storm closes in
- Quick Draw: western standoff. Shoot on DRAW, fire early and you're out
- Mace Mayhem: maces and wind charges on floating islands, 3 lives
- Prop Hunt: hide as furniture, seekers smash props
Every round plays differently
- Frenzies: every 25-40 seconds a 10-second burst of chaos hits (Speed Surge, Low Gravity, Lightning Storm, Shuffle, Blackout, Double Points, Gift Drop). Each game only gets the ones that suit it.
- Final Rush: the last 30 seconds of every game, with speed for everyone and double points in score games
- Round modifiers: Moon Gravity, Tiny Players, Giants, Turbo, Bouncy, Heavy Hitters or Classic
- Round twists for kit games: everyone gets a bonus on top of their kit (pearls, mace, trident, totem...)
- New loadouts every game: Gun Game builds a random weapon ladder; One in the Chamber, Knockout, Infection, Juggernaut and Laser Tag rotate between several loadouts
Reworked games
- Treasure Hunt: steal treasure by hitting players, jackpot drops, the leader glows
- Target Practice: moving targets, golden targets, combos, knockback arrows
- Chicken Chase: faster chickens, TNT chickens, combos, stampedes
- Color Clash: paint bombs
- Pillars of Fortune: items every 3 seconds
Maps
- 8 new building and town maps: Grand Museum, Ravenwood Manor, Carnival, Desert Bazaar, Starship Odyssey (with crawl vents), Midnight Express, Frostvale Village and Splash Lagoon
- All 12 Murder Mystery / Hide and Seek maps are smaller and more detailed. They rebuild automatically on first start.
- Import your own maps:
/event arena import <file>(WorldEdit.schemor structure-block.nbt) - Red Light Green Light now looks like the Squid Game field
Fair play and quality of life
- Chat is off for players in an event, and death messages are hidden
- Knocked-out players spectate inside the arena until the game ends. No spectator teleport menu, no
/event leave. - Much less chat spam: outsiders only see the start and winner lines, and game news shows in the boss bar
- Clickable [CLICK TO JOIN] button when an event starts
- Win streaks in
/event statsand the menu
PlaceholderAPI
%eventmanager_wins%, _losses, _games, _winrate, _win_streak, _best_win_streak, _best_kill_streak, _wins_<game>, plus leaderboards like %eventmanager_top_win_streak_1_name%
Fixes
- Players are no longer kicked for "flying" during long airtime or while picking a kit
/flyperks are restored after events- Combat tags from combat plugins are cleared on join, death and leave
- Players respawn inside the event even with spawn plugins installed
- Broken map pieces cleaned up (floating blocks, blocked doorways, falling sand)
- Note blocks, cakes, pots and lanterns are restored properly after games
Файлы
EventManager-3.5.0.jar(664.08 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.5.0
Загрузчики
Paper
Версии игры
1.21–1.21.11
Загрузок
35
Дата публикации
20.10.2026

