
EmakiForge | Blueprint-Driven Quality-Tiered Crafting System
Blueprints, material contribution, capacity limits, six quality tiers — a complete forging chain from raw materials to finished gear.
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Список изменений
EmakiForge 3.2.0
EmakiForge 3.2.0 is the release that brings the recipe editor and the recipe schema back into full alignment with the code that actually runs. Administrators get a cleaner in-game editing flow, earlier validation for bad configs, and default resources that finally match the real parser contract instead of leaving hidden mismatches behind.
- The editor input flow is command-based now. Pending editor input is submitted through
/emakiforge input (content|cancel)instead of the older chat-event path, and the editor logic is now split across dedicated renderer, interaction, and field-resolution components. - The recipe schema is fully tightened.
forge_capacitylives at the root, result output is defined throughresult.output_item, and structured display output followsstructured_presentation. - Invalid configs fail earlier. The loader now rejects legacy
target_itemusage and validatescondition_typeduring load time, which makes broken recipes much easier to diagnose. - Default resources match the parser now. Sample recipes, comments, and zh_CN feedback strings were updated to reflect the real runtime behavior.
- Forge display output stays on the newer structured path. This reduces leftover maintenance cost from older display compatibility branches.
Upgrade Notes
- Replace legacy
target_itemoutput fields withresult.output_item. - Move
forge_capacityto the recipe root. - Prefer
structured_presentationfor custom result display definitions. - Use
/emakiforge inputfor in-game editor submissions.
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Файлы
EmakiForge-3.2.0.jar(258.45 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
3.2.0
Загрузчики
PaperPurpurSpigot
Версии игры
1.21–1.21.11
Загрузок
5
Дата публикации
24.04.2026
