
Dungeons Tower
A plugin for automatically generating mazes and tower-style dungeons in Minecraft by reading structural data from JSON files.
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Список изменений
[0.0.4-Beta] - Latest
🚀 Highlights / Major Optimization
- Ultra-Fast Generation (Step-4 Optimization): Completely revolutionized the biome generation process. By updating biome data in 4x4x4 chunks (matching Minecraft's native 3D biome grid) instead of block-by-block, the processing loop was drastically reduced from ~90 million iterations down to ~1.3 million!
- Benchmark Result: Successfully generated a colossal 765 x 765 x 155 blocks maze (totaling 90,709,875 blocks, equivalent to ~25,000 rooms) in just 10 seconds! (Down from the original 530 - 830 seconds before optimization. Tested on AMD Ryzen 5 7600).
✨ New Features
- PlaceholderAPI Integration: Added
%dt_...%placeholders for seamless integration with scoreboards, holograms, and menus! Available variables:%dt_maze%,%dt_floor%,%dt_total_floors%,%dt_room_type%,%dt_room_shape%,%dt_room_label%
- Dungeon Spawn Control: Introduced a smart
DungeonSpawnListener. It automatically cancels natural vanilla mob spawns on top of dungeon roofs, while safely allowing custom mob spawners (e.g., MythicMobs) to function normally inside the dungeon rooms. - Performance Profiler: Added a detailed execution time breakdown. Upon generating a maze, the console/player now receives a precise summary of the time taken for Preparation, Foundation, Carving, Pasting, and Finalizing.
🛠 Improvements
- Enhanced grouping and multi-block pasting logic for custom boss/secret rooms (
BOSS_3x3,MINI_BOSS_2x2, etc.) during the carving phase. - Enhanced boss bar display states to accurately reflect FAWE/WorldEdit flush cycles.
Файлы
DungeonsTower-0.0.4-Beta.jar(68.68 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.0.4-Beta
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.21.11
Загрузок
4
Дата публикации
20.05.2026
